There has a been a lot of discussion about recipes being simplified, streamlined, "dumbed down", or whatever your phrase of choice is. The removal of the long chains of intermediate parts has sparked a fair amount of debate.

However, what about the extremely easy, almost gratuitously easy recipes that are currently in the game?

Let me bring up the most obvious example of this, the [item=6060002]Thousand Needle[/item]. This is a rank 42 item, essentially the "end game" item for weavers, and is painfully easy to make HQ. All it takes is a [item=10006014]cactuar needle[/item], which drops from cactuars as low as rank 20. This is by far the easiest "end game" item in the game right now to make +3. Even the recipe is only a Goldsmith rank 31 synth.

With the HQ system proposed for patch 1.20, this recipe even is more ridiculous, if it isn't changed.

Steps:
1) Farm low rank cactuars for HQ cactuar needle
2) Turn HQ cactuar needle into HQ Thousand Needle with 100% success rate

My hope is that, along with some recipes being made 'easier', that some recipes are made a whole lot 'harder', so that the recipes in general are a lot more uniform in difficulty.

Any chance of a dev giving feedback on this?