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  1. #61
    Player
    ChaoticUno's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Uno Lyricist
    World
    Ridill
    Main Class
    Gladiator Lv 36
    Quote Originally Posted by DoctorMog View Post
    I have found that the faster your PC is, the faster items move.

    Its odd, but the day I upgraded my PC, items moved in half the time from my inventory to the trade window and to retainers.
    HAHA if you say so. But from someone who has done alot of database/inventory programming. The speed of your computer has absolutely nothing to do with it. Your "client side" request for the "server to move the object from location A to location B" is so small and is literally a string of text like "Update tblthischaractersinventory set markedeleted='true' where recordid ='12543'" and "insert into tblthischarsretainer recordid ="12543", item='apple'" the server does all this work and then tells the client ok im done.......... your purely waiting on the server to say ok im done instead of the client side assuming the server will take care of this and updating itself the way World of Warcraft and Rift handle thier interface.
    (0)

  2. #62
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    I should not have started this thread, I knew things would get twisted out of proportion. I just wish we had more info on a topic that gets referenced over and over as to why basic systems can't be improved upon. I am a software developer myself I run a database with hundreds of concurrent transactions a day and I am the sole DBA here. I was hoping to get more info just like everyone in these forums we want (or should want) the game to turn into a huge success.

    To be clear I think we have TOO MUCH inventory space as it is now, I dont' want more inventory space. I wish we didn't even have a retainer(aka where my mog house). I am concerned with the speed of item transfer only and the server programming behind the scene that makes the game feel sluggish when moving items around/buying or /selling to npc.

    Back when the game was closed alpha/beta I championed the idea that SE had tracking/logging code going on in the background and when we went live they would be turning most of that off improving speed of menu interactions. This never happened. Around Xmass it got alot better then it was (think 1-2 seconds rather then 3+). Then again around 1.17 we saw another boost in overall responsiveness (very small boost).

    I think I'd be happy knowing they have an end in sight even if they didn't tell me the date.
    (2)
    Last edited by tachikoma; 08-26-2011 at 08:28 PM.

  3. #63
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    "WE ARE BEING PATIENT! NOW TELL US ALREADY!"
    I lol'ed too.
    (2)

  4. #64
    Player
    Grim_Lion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    101
    Character
    Grim Lion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    SE, take note:

    This is the issue that will kill this game if this isnt fixed ASAP.

    Its been a very hot topic the last couple days. At least on the NA forums.
    (1)

  5. #65
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    You can only ask people to be patient for so long...GIVE real answers not vague response to everything.. That would help
    (1)

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