Perhaps SE folks did the art work, and outsourced the rest of it to a North Korean or Chinese developer. If you have ever worked in project management, with complex vendor relationships, its very easy for the vendor to start dropping the ball, or leave you completely screwed. Perhaps the vendor fulfilled the contractual obligations with SE, and the result was the game we received at launch. Perhaps the vendor deferred or deleted any number of requirements from the project due to failure to deliver, and so what we got was half a product that barely works. Now the SE staff has scrambled to actually try and 1) understand the vendor code 2) begin to try and modify it to improve upon things.
It may sound far fetched, but we are dealing with this very scenario on one of the projects at my employer.
It would explain a lot. If it were true, it explains a whole lot about why the game launched like it did. i.e. - we poured X dollars into the vendor relationship, at minimum lets recoup what we can on boxed sales.
Meanwhile, stubbornly, rather than just kill it, they have endeavored to keep it on life support, with the far fetched hope that it may be profitable one day, IF they can get it into a better place with as few resources as possible. If they had a real solid number of people working on this project, it would be much further along, and thats a fact. I think they are throwing as few resources at it as possible in the hopes that they can push it out again on PS3 (boxed sales - more revenue recoupment) charge a monthly fee to a small audience that is just enough to cover the costs that went into getting it to that state, and cross their fingers that due to HOW BAD IT IS, people will say HOW FAR ITS COME and be blind to the reality that this sucker plays like its 1999.
That said I don't hate the game, but its in a woefully precarious place.