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  1. #1
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    Mar 2011
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    Server Issues and Limitations

    Does a community rep or anyone have any idea when these server limitations are going to be taken care of?

    I know this is a monster work in progress and many portions of code seem to be getting reworked from scratch (linkshell system?/party search features?/retainers?). These all come with the "things take time please be patient". I want to encourage friends and family to take another look at FFXIV but I don't want to until these "server issues" are a thing of the past. Even if its a VERY ROUGH TIMELINE I'd like to have some kind of general idea as when i can invite my friends back. They are not going to put up with spending 20min. trading items back and forth with retainers because there is a 1-3 second lag between every single button click. When they can join my linkshell even if they are not sure if they plan to stay. I can't offer them the space simply because if they dont' log back on i'm stuck with them forever in my shell (can't kick ppl who are not online and next to you). Party search interface is a disaster. These all are things waiting for the "server issues" to be taken care of.

    So when are we getting these fixes in? by end of 2011? Spring 2012? PS3 launch?

    EDIT: I read this in the german > english translation thread
    "The developers are currently overhauling the Linkshell-list and testing a feature that shows where the members of your linkshell are currently located. Please have patience till it is implemented and at your service."
    Not yet. I'll stay on the ball and post as soon as I learn anything new. The developers are working really hard on the game and know how important the kick-function (context: expel Linkshell members) is to you. And it's not just because I'm regularly poking them.

    The fact you don't have this function yet is most certainly not because it doesn't interest them, but because they can't yet get to the topic for various reasons.
    <-- this is great news, it really sounds like the actual issue is simply time and not some magical server issues. It seems like they are working on fixes and enhancements to the system. This gives me hope that its not going to take another year before we get this feature.
    (30)
    Last edited by tachikoma; 08-27-2011 at 02:51 AM.

  2. #2
    Player
    Thanos's Avatar
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    May 2011
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    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by tachikoma View Post
    Does a community rep or anyone have any idea when these server limitations are going to be taken care of?

    I know this is a monster work in progress and many portions of code seem to be getting reworked from scratch (linkshell system?/party search features?/retainers?). These all come with the "things take time please be patient". I want to encourage friends and family to take another look at FFXIV but I don't want to until these "server issues" are a thing of the past. Even if its a VERY ROUGH TIMELINE I'd like to have some kind of general idea as when i can invite my friends back. They are not going to put up with spending 20min. trading items back and forth with retainers because there is a 1-3 second lag between every single button click. When they can join my linkshell even if they are not sure if they plan to stay. I can't offer them the space simply because if they dont' log back on i'm stuck with them forever in my shell (can't kick ppl who are not online and next to you). Party search interface is a disaster. These all are things waiting for the "server issues" to be taken care of.

    So when are we getting these fixes in? by end of 2011? Spring 2012? PS3 launch?
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    When the work is almost ready they will announce it in a letter.


    If you search around the forums im sure a lot of the issues have been addressed and they are working on it.
    (3)
    Last edited by Baccanale; 08-26-2011 at 08:34 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  3. #3
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    Quote Originally Posted by Thanos View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    When the work is almost ready they will announce it in a letter.
    LOL at asking when the core issues with the game are going to be worked on. I didnt' ask for a date anywhere in my post I asked for a "ROUGH TIMELINE".

    Something like: We are reworking the entire DB from OODBMS -> RDMBS. This requires us to completely rewrite our DB access code for linkshell/inventory/retainer/buying-selling/trade. This is in progress currently and we expect it to take between 6 months and 1 year. When its complete you will experience a DRAMATIC reduction in transaction time when interacting with the above said items.

    If you search around the forums im sure a lot of the issues have been addressed and they are working on it.
    Please show me where they confirm they are CURRENTLY working on any of the issues I listed. Admitting there is an issue and saying they will look into it is not the same as saying the fix is in progress, we have identified the problem and are solving it now.
    (5)
    Last edited by Baccanale; 08-26-2011 at 08:35 AM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.

  4. #4
    Player
    Thanos's Avatar
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    Thanos Xiv
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by tachikoma View Post
    LOL at asking when the core issues with the game are going to be worked on. I didnt' ask for a date anywhere in my post I asked for a "ROUGH TIMELINE".

    Something like: We are reworking the entire DB from OODBMS -> RDMBS. This requires us to completely rewrite our DB access code for linkshell/inventory/retainer/buying-selling/trade. This is in progress currently and we expect it to take between 6 months and 1 year. When its complete you will experience a DRAMATIC reduction in transaction time when interacting with the above said items.



    Please show me where they confirm they are CURRENTLY working on any of the issues I listed. Admitting there is an issue and saying they will look into it is not the same as saying the fix is in progress, we have identified the problem and are solving it now.
    aight hold on
    (0)

  5. #5
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    I would like to know it too, but having a date from SE is impossible....

    I'm crashing every 50 minutes in the last 2 weeks, only from FFXIV, and then i need 10 minutes minimum to wait for my pg to log off.... I know this is something which is going to be fixed in 1.19...

    In the meantime i'm changing provider, and i hope this is the problem because if the problem is FFXIV, i think i will quit.
    (1)

  6. #6
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    Kailea_Nagisa's Avatar
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    Apr 2011
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    Kailea Nagisa
    World
    Ragnarok
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    Gladiator Lv 90
    Quote Originally Posted by popdai View Post
    I would like to know it too, but having a date from SE is impossible....

    I'm crashing every 50 minutes in the last 2 weeks, only from FFXIV, and then i need 10 minutes minimum to wait for my pg to log off.... I know this is something which is going to be fixed in 1.19...

    In the meantime i'm changing provider, and i hope this is the problem because if the problem is FFXIV, i think i will quit.
    that is something on your end, because that is not happening at all to most people
    (2)

  7. #7
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    DoctorMog's Avatar
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    I don't have anything to comment on how long some fixes will take, but

    there is a 1-3 second lag between every single button click
    The "Lag" is not server lag, its "animation lag"

    The skill goes off when you push your button, then you wait for the animation to finish before your next action/animation.

    Eg; switching between active and passive mode.
    Notice the "sliding"?

    The action goes off when you go to active/passive, then you slide around while the animation plays and you must wait for the animation to finish before you can take another action.

    At lest thats how it works on my end with low latency.
    (2)
    Last edited by DoctorMog; 08-25-2011 at 11:15 PM.

  8. #8
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    I'm not talking latency in battle I"m perfectly ok with the latency I experience in battle I have no issues timing my skills and doing my job. I'm talking about the lag when the database tries to move an item from my inventory into my retainers inventory. Yes its much better then launch no its not anywhere near fixed.
    (2)

  9. #9
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    DoctorMog's Avatar
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    Quote Originally Posted by tachikoma View Post
    I'm not talking latency in battle I"m perfectly ok with the latency I experience in battle I have no issues timing my skills and doing my job. I'm talking about the lag when the database tries to move an item from my inventory into my retainers inventory. Yes its much better then launch no its not anywhere near fixed.
    I have found that the faster your PC is, the faster items move.

    Its odd, but the day I upgraded my PC, items moved in half the time from my inventory to the trade window and to retainers.
    (1)

  10. #10
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    TirionCrey's Avatar
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    Tirion Crey
    World
    Phoenix
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    Gladiator Lv 86
    Quote Originally Posted by DoctorMog View Post
    I have found that the faster your PC is, the faster items move.

    Its odd, but the day I upgraded my PC, items moved in half the time from my inventory to the trade window and to retainers.
    Lowering your grpahical settings on FFXIv if your PC is crap helps as well on that, but this doesn't change that the server is "checking" everything at EACH interaction you do. If you oput an item up on the trade window, the server checks it, if you equip another item, the server checks it, if you buy an item from a retainer or a NPC, it checks it.

    Usually a lot of those processes would either be client side til the actual transaction is finished, or would wait for "checking" with the server in intervals, not for each single step you make.

    That is also the reason why we can't change several gear parts at once, cause the server needs to send his "confirmation" back to you everytime you equip a gear part.

    Think of it this way...this is how it works in FFXIV.

    You click to equip a gear part -> Process sent to server to confirm you change your gear.

    Server verifies your gear change -> sends confirmation to your client and your gear is changed.
    You want to trade with a person -> Process sent to server.

    Server verifies -> sends confirmation to you, and your "trade icon" spawns -> person you traded gets the message.

    Person who got traded accepts the trade -> trade acceptance sent to server.

    Server verifies -> Trade window opens for both players trading with each other.

    Person A puts item in the trade window -> trade process sent to server.

    Server verifies -> item is put into trade window -> person B sees the item now.

    Person A clicks accept -> server verifies and shows accept trade to Person B -> Person B clicks accept -> Server verifies both trade acceptance -> Item is traded
    This is how it usually works in pretty much ALL other MMOs. Even the F2P ones...

    Person A clicks trade with Person B -> Trade Window opens -> Items are put into trade window -> Both accept -> NOW the transaction is verified by the server -> Trade is done
    The problem overall is that the server is verifieing EVERYTHING, EVERYTIME you do something just cause the game is almost server side only...

    I see the advantage in that, it helps a lot against cheating, duping and just anything that would be easier done with a client side UI etc...but sometimes "comfort>safety" and SE should have realised that from the start.

    It almost feels like with EVERYTHING they had planned for the game, they never really made a "pro <-> con" thing...they just had an idea and pushed it no matter what and with Yoshi taking over they started doing that now...don't implement something just cause it sounded cool...
    (2)

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