Because it reads like the basic skillset of wow rogue, Backstab i.e is the exact name of one ability iirc.
Didn't play for years though so might be different now.
No offense meant, there are many ppl that want a wow like rogue class.
Well, even if i didn't play wow, i think it has the best classes design ever done in a mmo so i wont be surprised of that


Still, the "stealth" aspect isn't accomplishing anything gameplay-wise. It seems like you just want to be invisible to feel stealthy. The abilities you suggested aren't anything that Rogue/Ninja couldn't adopt. We already have "vanish" in the form of Hide and Suiton and Sneak Attack/Trick Attack that require you to be under one of those effects.
For it to be a separate job, it would really need to be more unique than that, in my opinion.
For it to be a separate job, it needs to be separate from rogue, not an extension of it. If you just make it a secondary job, it wouldn't play that much different than ninja.Still, the "stealth" aspect isn't accomplishing anything gameplay-wise. It seems like you just want to be invisible to feel stealthy. The abilities you suggested aren't anything that Rogue/Ninja couldn't adopt. We already have "vanish" in the form of Hide and Suiton and Sneak Attack/Trick Attack that require you to be under one of those effects.
For it to be a separate job, it would really need to be more unique than that, in my opinion.
I think it would be nice if ninjas were simply allowed to start each boss fight in the game from stealth. I think it's kind of lame they don't even allow that.
Until topography, AI, and an actual threat of death affect how one attacks a camp/pack of mobs, stealth will be mostly pointless even in non-raid PvE settings. It's then additionally hard to balance in PvP, and basically useless in raiding. In raiding, at best it acts as a different mode, unlocking abilities for a number of use or a certain duration, of little more variety than Greased Lightning, Mudras, or Cleric Stance. Admittedly, I wouldn't mind seeing an actual stealth class, be it Thief or Assassin (somehow differing from Ninja, hopefully more than *just* the replacement for Ninjutsu), but there's just a lot more jobs (each more different than what we have now) that I'd like to see sooner.
That said, I'd love it if Ninja stealth speed were increased generally (to say 66% of base movement speed, instead of... I think they're 50% right now(?), further passively outside of PvP zones (to, say, 75%), and even further after having just killed something (~90%). The actual detection range reduction is pretty low anyways, and it's so slow that one would often kill the enemy quicker by just opening with Throwing Daggers rather than stopping 8-12 yalms early and opening with Sneak Attack, especially pre-trait-buff.
Last edited by Shurrikhan; 03-05-2015 at 01:30 PM.
Even in WoW, stealth was hardly ever an aspect in the PvE scene. What defined a rogue in that game was the use of combo points for finishers, applying poison to weapons, and hard positional requirements (it was required to be in that position to even use the skill, rather than bonus damage), as well as the use of an energy bar rather than mana or rage.


Even as a separate job, I don't think it would have enough to distinguish it very much from Rogue. Anything that this new stealth role could potentially have is something that would likely fit in nicely with Rogue's skillset anyway. Either way I don't think an entirely new "stealth" job is necessary.


In blade and soul stealth class can attack few sec during stealth but that would probably be too op in this game pvp wise. Maybe they do that in some kind of expansion but every class will need more utility in pvp in that case.
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