I'm not opposed to this idea. And I agree fully that it has gotten monotonous in dungeons. They only feel "Fresh" for about two runs of the 1st week then they become "Meh, lets get this over with".Well I'm not knocking speedruns at all; I doubt it would change much either. Just feel like there's so much potential wasted on this particular kind of direction.
Whether the enemy party is randomized or not, I think a simple change in 'rarity' of appearance of certain mob types would even be welcome at this point. Maybe they can be like 'bounty' mobs or something where they actually drop rarer items or loot (kinda how SEGA did with phantasy star online style maybe). You know, since the XIV community needs incentive to waste their time doing stuff and all that jazz.
You know just to keep things slightly interesting.
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