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  1. #1
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I agree, it would be very cool.
    Certain enemy types together could make it overly hard or impossible, though. Certain types of mobs would need to be flagged as "No more than 1/2" or something like that (thinking specifically of caster-type mobs with hard nukes that hit a tank for 1/3rd their health).

    I really like this idea. A simple solution that goes miles in spicing dungeons up on the 20th reentry.

    Quote Originally Posted by MXMoondoggie View Post
    A pointless notion much like the guy who was talking about having boss dialogue and things like that. The majority of people just don't really care they run things because they have to not because they want to and they want to get it done as quick as possible. Being used to which trash waves to go through and what they are makes for quicker runs. No matter where trash spawns it's still going to be boring that's just the nature of trash which exists to slow you down and make a dungeon last longer. The only true way to enjoy a new experience is when new content is released.
    The problem with this line of thought is that it can be extended to something like
    "A pointless notion, why would they make unique dungeon layouts? People will just want to get them done quick."
    I like speedrunning dungeons. It is fun. But having things like semi-randomized enemy camps would keep a 20th run interesting somewhat; and Boss quotes gives the bosses we fight some personality.
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    Last edited by Sousoulsu; 02-24-2015 at 11:07 PM.