Results -9 to 0 of 11

Threaded View

  1. #9
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    SE could always give the bosses new abilities depending on the parties average ilvl. At the minimal ilvl, the boss will keep its current skill set we're used to, but say if the entire party is over i110, then in dungeons like Haukke Manor (where your level is synced to i110)...
    • The Imp could have more spells up his sleeve (Tornado, Burst, Quake, Flare, Flood and Freeze. Massive damage + DoTs)
    • Ash... the Taurs which get summoned could all have a Mortal Gaze (avoidable by turning away) which buff Ash if he's also facing the Taurs
    • Halicarnassus... honestly, she's fine as is because too much DPS can cause the party to wipe (though I suppose giving her Flare II and Burst II to replace Fire IV and Thunder IV couldn't hurt. Massive damage + status effects. Flare II causes Pyretic and Firescorched -instant death if hit by an AoE fire spell-. Burst II is an AoE spell that hits all players and inflicts a random player with Thunderstruck -player with the status ailment will 'explode' and deal damage to anyone near them as well as paralyse them).

    Just a something something that can make dungeons different/fresh per run. The bosses will not have buffed attack, defence or HP. So while they will appear threatening with new attacks, they won't be Coil/Pharos Sirius 2.1 levels of difficult (but may make people panic a little).
    (0)
    Last edited by Nestama; 02-25-2015 at 08:50 PM. Reason: affects was supposed to be effects. I know how to grammar I swear!