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    Player
    dvoraen's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Jaen Mandar
    World
    Gilgamesh
    Main Class
    Conjurer Lv 100

    Speculation -- Traits in 3.0

    So I've been having a think on this. For your class, what do you think you'll get for traits? I suspect that the only new actions classes/jobs will get will be the Lv55 and Lv60 job actions, thus we'll likely see more traits than actions. Here are my thoughts for Disciples of Magic:

    Conjurer
    - Lv52: Enhanced Mind IV -- Increases Mind by 8.
    - Lv54: Enhanced Aero -- Increases the duration of Aero and Aero II by 6 seconds.
    - Lv56: Enhanced Mind V -- Increases Mind by 10.
    - Lv58: Enhanced Medica -- Medica has a 10% chance to cost 50% less mana. Increases the heal-over-time potency of Medica II by 25.
    - Lv60: Arise -- Raise has a 10% chance to revive the target with full hp, mp, and tp.

    Arcanist
    For Arcanist, I would propose one change to their existing lineup:

    - Enhanced Intelligence is now Enhanced Insight, and increases Mind in addition to Intelligence.

    - Lv52: Enhanced Insight IV -- Increases Intelligence and Mind by 8.
    - Lv54: Enhanced Physick -- Physick has a 10% chance to cause the next healing spell cast to critically heal.
    - Lv56: Enhanced Insight V -- Increases Intelligence and Mind by 10.
    - Lv58: Enhanced Resurrection -- Revived targets have a 10% chance to have a reduced duration on Weakness. Does not apply to Brink of Death.
    - Lv60: Aetherdam IV


    Thaumaturge
    - Lv52: Enhanced Intelligence IV -- Increases Intelligence by 8.
    - Lv54: Enhanced Swiftcast -- Swiftcast now applies to your next two spells cast.
    - Lv56: Enhanced Intelligence V -- Increases Intelligence by 10.
    - Lv58: Rebuke -- Increases the potency of Scathe on targets with 20% hp or less by 100. Scathe incurs a 10 second recast time when cast on targets with 20% hp or less.
    - Lv60: Astral Flare / Umbral Freeze -- Gaining or refreshing the effect of Astral Fire or Umbral Ice has a 5% chance to grant Astral Flare or Umbral Freeze. Astral Flare greatly reduces the mana cost and cast time of your Fire spells. Umbral Freeze greatly reduces the cast time and greatly increases the damage of your Blizzard spells.
    (1)
    Last edited by dvoraen; 02-23-2015 at 01:26 PM.