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Thread: Slaughter 101

  1. #1
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50

    Slaughter 101

    Don't be bad.
    (3)
    Last edited by AntiSocialPanda; 03-04-2015 at 03:53 AM.

  2. #2
    Player

    Join Date
    Jun 2014
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    625
    Casters should be throwing CC at everything that moves, stun, root, sleep. Don't let them touch your healers. Any melee that runs into your lines should be immediately knocked back.
    If the healers are doing their job properly, they are generally baiting any melee classes attacking them to the ramp and just killing them outright, you should give them that option by letting the melees come to you
    (1)

  3. #3
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    I'm not 100% on what the qualifying factor is when getting credit for the kill on nodes/monsters/adds, but I get the feeling it's attributed to % damage dealt. If one company does 51% they win the kill even if they don't achieve the last-hit.

    You say you think 8v8 you should fight them, but the time taken to down an 8-man effectively is horrendously long.
    We've had countless situations where we back and forth'd at each other until another 8-man party from opposing GC came to back them up.

    The majority of kills in Slaughter are down to overextending melle, or limit breaks.
    Your best chance for killing is when you are 24 and co-ordinated.

    Priority:
    - Arrive first
    - Deal at least 50% damage to the node
    - Attempt to win some kills for battle high
    - Retreat as soon as possible before team B is overwhelmed middle.
    (0)

  4. #4
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by CeveArthu View Post
    If the healers are doing their job properly, they are generally baiting any melee classes attacking them to the ramp and just killing them outright, you should give them that option by letting the melees come to you
    Nice, thank you. I never thought of this, I'll be sure to try it in my next FL. ^^
    (0)

  5. #5
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Quote Originally Posted by UlricCraft View Post
    I'm not 100% on what the qualifying factor is when getting credit for the kill on nodes/monsters/adds, but I get the feeling it's attributed to % damage dealt.
    It's damage %, been that way since FL was first introduced.
    (0)

  6. #6
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by UlricCraft View Post
    SNIP
    Yeah, you're right Ulric, the win goes to whoever does the most damage to it. And yes, melee is VERY important in 8v8v8. I've seen NINs single-handedly down a drone before a group can. So, in these matches I've seen/heard a few successful strats:

    1. Get there first. Usually the first team that hits a drone wins it so make sure melee is within range when they spawn.
    2. Attack the drones on your left and right first. If all goes well you'll nab 3 drones everytime and that can give you a huge lead.
    3. Deal majority damage. I'm a little more cautious so I stop dps around 51% or more depending on if another player is attacking it.
    4. If you successfully push a team back, down the drones on their side first.

    Whoever can unleash the most dps the fastest has the advantage here. Also, one healer is more than enough.
    (0)

  7. #7
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
    Posts
    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by CeveArthu View Post
    If the healers are doing their job properly, they are generally baiting any melee classes attacking them to the ramp and just killing them outright, you should give them that option by letting the melees come to you
    Sleep and fluid Aura.
    Also known as the THIS IS SPARTA Combo.
    Healers are deadly on them ramps yo.
    (4)

  8. #8
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Talia_Hailwind View Post
    Sleep and fluid Aura.
    Also known as the THIS IS SPARTA Combo.
    Healers are deadly on them ramps yo.
    Lol this killed me.
    (0)

  9. #9
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Bump for anyone interested
    (0)

  10. #10
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by CeveArthu View Post
    If the healers are doing their job properly, they are generally baiting any melee classes attacking them to the ramp and just killing them outright, you should give them that option by letting the melees come to you
    The same could be said of any class.

    If you ever get focused, whether it's getting hit by a ranged from afar, a hit by a melee - w/e. Fall back to your ramp. It's as an offensive a maneuver as it is defensive.

    Sleep and fluid Aura.
    Also known as the THIS IS SPARTA Combo.
    Healers are deadly on them ramps yo.
    should mention the recommended /emote of player choice that goes inbetween the Repose >> Fluid Aura

    /comfort, /rally, /bow, /salute

    my prefence: /no (Roe Finger Wag)
    (0)
    Last edited by Xenosan; 03-01-2015 at 06:07 AM.

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