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Thread: Slaughter 101

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  1. #1
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50

    Slaughter 101

    Don't be bad.
    (3)
    Last edited by AntiSocialPanda; 03-04-2015 at 03:53 AM.

  2. #2
    Player

    Join Date
    Jun 2014
    Posts
    625
    Casters should be throwing CC at everything that moves, stun, root, sleep. Don't let them touch your healers. Any melee that runs into your lines should be immediately knocked back.
    If the healers are doing their job properly, they are generally baiting any melee classes attacking them to the ramp and just killing them outright, you should give them that option by letting the melees come to you
    (1)

  3. #3
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
    Posts
    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by CeveArthu View Post
    If the healers are doing their job properly, they are generally baiting any melee classes attacking them to the ramp and just killing them outright, you should give them that option by letting the melees come to you
    Sleep and fluid Aura.
    Also known as the THIS IS SPARTA Combo.
    Healers are deadly on them ramps yo.
    (4)

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by CeveArthu View Post
    If the healers are doing their job properly, they are generally baiting any melee classes attacking them to the ramp and just killing them outright, you should give them that option by letting the melees come to you
    The same could be said of any class.

    If you ever get focused, whether it's getting hit by a ranged from afar, a hit by a melee - w/e. Fall back to your ramp. It's as an offensive a maneuver as it is defensive.

    Sleep and fluid Aura.
    Also known as the THIS IS SPARTA Combo.
    Healers are deadly on them ramps yo.
    should mention the recommended /emote of player choice that goes inbetween the Repose >> Fluid Aura

    /comfort, /rally, /bow, /salute

    my prefence: /no (Roe Finger Wag)
    (0)
    Last edited by Xenosan; 03-01-2015 at 06:07 AM.

  5. #5
    Player
    Orangekun's Avatar
    Join Date
    Jul 2012
    Posts
    38
    Character
    Evelynne Daeryn
    World
    Mateus
    Main Class
    Arcanist Lv 38
    Is there any point to being melee in this? PVP in general, I suppose, but Slaughter feels to me like the only purpose for melee is to give the ranged classes something to utterly decimate.
    (0)

  6. #6
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Orangekun View Post
    Is there any point to being melee in this? PVP in general, I suppose, but Slaughter feels to me like the only purpose for melee is to give the ranged classes something to utterly decimate.
    Sorry, I'm not too familiar with melee classes, so I cant really go into detail about their rotation, priorities, whats expected, etc. But once I am, I'll possibly redo this if people find it useful.
    (0)

  7. #7
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Orangekun View Post
    Is there any point to being melee in this? PVP in general, I suppose, but Slaughter feels to me like the only purpose for melee is to give the ranged classes something to utterly decimate.
    Last night we won a Slaughter with 2 BLM's, no SMN's, and one Bard.

    Learn how to position yourself defensively. React quickly when focused and your healers will keep you up.
    (0)

  8. #8
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    I'm not 100% on what the qualifying factor is when getting credit for the kill on nodes/monsters/adds, but I get the feeling it's attributed to % damage dealt. If one company does 51% they win the kill even if they don't achieve the last-hit.

    You say you think 8v8 you should fight them, but the time taken to down an 8-man effectively is horrendously long.
    We've had countless situations where we back and forth'd at each other until another 8-man party from opposing GC came to back them up.

    The majority of kills in Slaughter are down to overextending melle, or limit breaks.
    Your best chance for killing is when you are 24 and co-ordinated.

    Priority:
    - Arrive first
    - Deal at least 50% damage to the node
    - Attempt to win some kills for battle high
    - Retreat as soon as possible before team B is overwhelmed middle.
    (0)

  9. #9
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Quote Originally Posted by UlricCraft View Post
    I'm not 100% on what the qualifying factor is when getting credit for the kill on nodes/monsters/adds, but I get the feeling it's attributed to % damage dealt.
    It's damage %, been that way since FL was first introduced.
    (0)

  10. #10
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by CeveArthu View Post
    If the healers are doing their job properly, they are generally baiting any melee classes attacking them to the ramp and just killing them outright, you should give them that option by letting the melees come to you
    Nice, thank you. I never thought of this, I'll be sure to try it in my next FL. ^^
    (0)

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