Just from a fresh perspective in frontline, it seems we have a few problems going on.

First, our queues are not doing to well, half hour queues because of lop-sided team participation.

The second is certain teams are lacking sufficent healers and tanks due to open role participation.

Can these problems resolve each other by addressing one?

If there was role enforcement in frontlines, Tanks and Healers - roles that come at a premium - could potentially become more popular in frontlines and help counter the flood of Black Mages in Slaugher due to them having much longer qeues.

And because the roles are more distributed and encouraged at that point to participate and have a way of circumventing the queue mechanic, SE could also implement "adventurer in need" bonuses for some extra Wolf Marks - which would help fill more games out.

Right now, the open enrolling seems not to help queues. Giving more locked-down roles with incentives for playing the lesser-bandwagon functions could actually help more than potentially harm here.

What are your thoughts on the matter? Could set roles and functions help Frontline?