I'm looking for advice on how you setup your eaction bar. I've tried several differing variations but not one feels right to me so I'm looking for input and advice?
Thanks.![]()
I'm looking for advice on how you setup your eaction bar. I've tried several differing variations but not one feels right to me so I'm looking for input and advice?
Thanks.![]()
Abyss: Welcome to a Higher Quality of Nerding™
I set the most frequently action on left and right for my handle.
and I mark each button for purpose so I won't get confuse when I change into other classes.
Mine is like this
1st row is main action bar
[1] Heavy Swing (Main attack)
[2] Feint (or any other offensive skill)
[3] Skull Sunder (or main offensive skill of current class)
[4] Fracture (Phalanx/JarringS when I change class)
[5] Bloodbath
[6] Invigoration
[7] Disorient
[8] Brutal Swing,Leg Sweep/ Provoke when Tank
[9] Brandish (AoE skill)
[0] Foresight (Guard,FeatherFoot - Defense skills)
2nd row for support skills
[1] Broad Swing
[2] ShockSpike
[3] Sacrifice
[4] Defender
[5] Rampart
[6] .....
>< once i get into work i'll write mine in, i use all 3 bars, 1st bar is set for dps, second is my 1st tier aoe moves and 3rd is all of my aggro build moves i.e. taunt, disorient, warmonger, and so on. So...
row 1 = destruction
row 2 = AoE
row 3 = Hate causer
I use the first 2 rows only (3rd one only have tanking stuff...i often don't even equip those skills). I try to leave similar skills close and bloodbath in the middle for fast access.
L1: Heavy Swing, Skull Sunder, Bloodbath, Storm Path Foresight, Fracture, Sacrifice, Cure, Second Wind, Barbs (the last four i never change. They don't even are part of any macros)
L2: Maim, brutal swing, Disorient, Brandish, all 4 aborsb, the 2 siphon
You can see that similar WS are aligned so, if i have one WS i need during recast still i can just tap down and use the similar one.
Off the top if my head..
Bar 1: Heavy Swing, Broad Swing, Fracture II, Skull Sunder II, Trunksplitter II, Invigorate, Ferocity, Raging Strike, Hawk's Eye, Foresight - I should really have Feint on there but I need to figure out what to move to another bar since I use all of Bar 1 a lot.
Bar 2: Light Swing, Full Swing, Brandish II, Provoke, Taunt, Warmonger, Defender, Siphon MP, Sacrifice II, Bloodbath - Most of these I have macro'd so I don't have to move to this bar that much.
Bar 3: Maim, Disorient II - Again, have these macro'd so I don't have to switch bars.
Solo Setup
Bar1:
Light Swing, Heavy Swing, Full Swing, Feint, Skull Sunder II, Heavy Trammel, Leg Sweep, Emulate, Comrade in Arms, Bloodbath II
Bar2 and 3 (I have macros for these, so I don't ever go to these bars manually):
Raging Strike, Ferocity II, Hawk's Eye, Blind Side, Invigorate, Jarring Strike, Fracture II, Foresight II, Featherfoot, Sacrifice III, Cure II, Shockspikes, Siphon MP II, Siphon TP, and then whatever else I feel like adding.
/eaction 1 "Leg Sweep"
/eaction 2 "Fracture II"
/eaction 3 "Jarring Strike II"
/eaction 4 "Skull Sunder II"
/eaction 5 "Heavy Trammel"
/eaction 6 "Maim"
/eaction 7 "Bloodbath II"
/eaction 8 "Hawk's Eye"
/eaction 9 "Ferocity II"
/eaction 10 "Raging Strike II"
................................................................
/eaction 11 "Disorient II"
/eaction 12 "Foresight II
/eaction 13 "Featherfoot II"
/eaction 14 "Murderous Intent"
/
/eaction 16 "Second Wind II"
/eaction 17 "Sacrifice III"
/eaction 18 "Spiritbind"
/eaction 19 "Siphon MP II"
/eaction 20 "Defender II"
............................................................
/eaction 21 "Heavy Swing"
/eaction 22 "Broad Swing"
/eaction 23 "Full Swing"
/eaction 24 "Storm's Path"
/
/eaction 30 "Invigorate II"
............................................................
Sorry about the long post.this is what i use to solo atm,Ill switch out a few abilities if im in a dungeon or depending on what NM we fight.But so far really like what this brings post 1.18
*edit* Spiritbind really helps with the mp cost
I put the actions where it's important for me to see the cooldown timer on row 1 and the rest are macro'd so it doesn't really matter what order or what row they are on.
Like, for example... Featherfoot and Foresight I kinda have a feel for so I macro them (but I do also have /recast Featherfoot and /recast Foresight in those macros on the second line, just in case) but certain moves like Heavy Swing I want to use whenever it is up, pretty much immediately most of the time, I have it on my first bar. Reactionary abilities like Jarring Strike, Haymaker and Fracture for certain get the macro treatment since the cooldown on them hardly matters.
Simple question, but how do you switch between the bars in combat? If I'm displaying Bar 1 how would I switch to bar 2? Is there some key combination like Alt1 Alt2. (I think those are for macros)
I use a game pad and its up and down on the D pad
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