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  1. #51
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Purplenum View Post
    I'm really surprised at how easily people give up on coil. There are literally no mechanics leading up to golems besides placing meteors, which is an EXTREMELY trivial task.
    All the mechanics are trivial once you mastered it. Even divebomb marking is trivial once you've wiped the party 10 times figuring out how to do it best. But getting 8 people to that point take a lot of time and practice. Statistically speaking, there got be at least 24 trivial things to get right before heavensfall, and all the players can get those things done right 99% of the time, that still means you only got a 78% chance of getting to heavensfall, and this probably being too optimistic, because something simple like a DPS dying to the lunar dynamo, could cascade into the healer raising and missing a heal on the tank and the tank dying and more dps dynig and wiping. And when you get players that just can't figure out how to stack for divebombs in T5... if they get to T9, better hope the RNG doesn't give them the thunder or worse yet T9 divebombs.

    Quote Originally Posted by Jim_Berry View Post
    I'm not one to have ever had more than 3 million. When I got the /tell from a Gil seller, I simply had the thought that if someone really wanted the clear, and didn't have the Gil, then they'd be buying the Gil for $30 to give it to the group that is clearing for them.
    I know there is no way we can prove any of this, but it is that hard to imagine the RMT and clear sellers are in cahoots or one and the same?

    And so these clear sellers will get people thru T5 and T9 who can't stack or spread and then test the frustration level of the other players. I've been helping people clear T9 for the past couple months now, and I've seen some really patient folks, and in general once people have their expectation set realistically they will work at it until they get it. The people that give up to quick are those that buy the clears, and the so called farm PFs (which I call pseudo-farm) and they are really meant for each other, the loot for proof of clear does mean jack, and they start pissing at each other by the third wipe.
    (1)
    Last edited by NyarukoW; 02-24-2015 at 08:05 AM.

  2. #52
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Been playing since 1.0 and still cant get further than T2. I would love to see the story that is in there since it pertains to the fall of Dalamud. I really want to know more about what happened to Louisioux since he did so much for us in 1.0... It's not that I cant do it, I just cant get people to let me run with them when I'm honest and say I've never beaten it. People just start leaving. And no, I'm the highest leveled chr in my FC and the rest have no desire to even try.
    (0)

  3. #53
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    If it helps any other than the title and the minion for completing turn 13, there are really no benefits to getting past turn 9, as pretty much everything from Turn 9 is mostly obsolete and can be surpassed with casual gear or crafted gear.

    Coils completion is not required for any of the 3.0 Heavensward content according to SE. So it really is not required.

    That being said while I find the price for coils carries it is not an unreasonable request.

    You are asking 7 other people that don't know you, are not in your FC, or have any affiliation with you to take the time out of your day to carry you through content (meaning they are already playing 1 player down from the start. They also run the risk of actions you take causing a loss. To top it off each of them have to split the funds 7 ways.
    They went through and on their own completed the content, and mastered it well enough to carry someone else with them. So a gil for carry request is not unreasonable.

    As far as the cost they technically have the right to charge whatever gil they want. If people are willing to pay it then that kind of helps set the price. Is there a reason you can think of that they should offer a lower price for you, that does not apply to anyone else?

    If you are wanting to complete coils, and your group is not working out, it may be time to seek out another static to work with and learn the content. From there if you want you are welcome to work with your group and see if they can carry the others. It happens. That is honestly the best way to get it no charge or low cost.

    As far as the gil itself, If you have crafting and gathering and you put your time to it, you can pretty easily make that kind of gil, in a reasonable time, especially if you unlock the Masterbook 2.

    If you don't do crafting, gather, or other content, I don't know what more I can recommend.
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