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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100

    [Request] Cheated out of loot due to weekly lockout UI confusion, with fix

    So here is my story. I was running WoD this week, when the drop that I had been waiting weeks for appeared. At this time my inventory was full, so I was unable to roll. But here is the thing, what displays in the UI when your inventory is full is exactly the same as when you have already rolled on a weekly lockout, and as the previous week I had gotten my drop late on the last day, I thought I had accidentally gotten my drop already. Because of this, I was annoyed and clicked pass instead of cleaning my inventory, which I would have done if I had realised the real reason as to why I could not roll.

    What I ask for is that the UI be cleaned up so that this confusion doesn't happen. It's a simple fix; If your inventory is full, it should not grey out Need/Greed, instead it would allow you to roll, but give a popup telling you that your inventory is full before it allows the roll to go through. I feel this would be a much cleaner system, and would prevent confusion in the future
    (3)

  2. #2
    Player
    Tsolake's Avatar
    Join Date
    Apr 2014
    Location
    Rich American Soil
    Posts
    49
    Character
    The Bulwark
    World
    Adamantoise
    Main Class
    Marauder Lv 80
    Better yet, I think if your inventory is full, you should be allowed to participate in the roll as usual. However, if you win the roll while your inventory is full, the item you've won is sent to you via delivery moogle, and you can pick it up after the duty.
    (1)
    Currently Playing - WAR/DRK/PLD, WHM, DRG, MIN

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tsolake View Post
    Better yet, I think if your inventory is full, you should be allowed to participate in the roll as usual. However, if you win the roll while your inventory is full, the item you've won is sent to you via delivery moogle, and you can pick it up after the duty.
    While its a really cool idea, the logistics behind it would make it hard to implement. For starters, they would need to redesign the delivery system to account for the dungeon drops that are untradable and make exceptions. They would also need to consider the fact that with the previous issue, would that count as extra storage space for the player? And what kind of impact would that have as an exploit?
    (1)

  4. #4
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lambdafish View Post
    While its a really cool idea, the logistics behind it would make it hard to implement. For starters, they would need to redesign the delivery system to account for the dungeon drops that are untradable and make exceptions. They would also need to consider the fact that with the previous issue, would that count as extra storage space for the player? And what kind of impact would that have as an exploit?
    The mail delivery system already handles untradable items. As for extra storage space... yeah I guess, but since it isn't reusable storage it probably isn't really that important.
    (0)

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