Quote Originally Posted by raelgun View Post
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Gilraen's post was against making things harder for the sake of being harder (exclusive, gated contented). Not sure what your context is at.

As a WoW player that was in during classic, it was incredibly hard to find a way to get into end game because of how it was designed, especially if you were not one of the beginning players and already in an established guild. How hard? There was no catch up content or gearing method (no tomestones), you had to do series of quests that required dungeons to unlock a raid instance; Think the HM primals with darklight gear, except they were full dungeons and there was no match making queue at the time. So not only did you have to do old content to catch up to raids, you needed to find people who wanted to do old content.

I haven't played wildstar, but I heard that the process of getting into the dungeons and attunements are similar to that of vanilla WoW. Having come from there, I probably wouldn't even get into end game in wildstar and just drop it. I stopped playing in vanilla WoW because I had no way of accessing end game content when I hit 60.

Make harder content without excluding the playerbase from it. That's what things like Heroic/Mythological raids or savage mode is for.