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Thread: About T9

  1. #11
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Grotesque View Post
    We did:
    Fool-proof, easy, always applicable. Works everytime in every possible combination. (Place the meteors on the little triangles in the inner ring)
    Wouldn't that make Heavy Strike annoying? I think a lot of groups would have trouble feeding Golems being that close to each other.
    (0)

  2. #12
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Our FC is starting our earnest attempts to practice T9 and I was a little confused at the meteors after the first golems and was hoping people could answer a question I had. How exactly do the 6 meteor drops work? It's rough to work out in videos and it was hectic while actually in the fight this weekend, but it seems like it just picks 6 targets in rapid succession, sometimes picking the same person more than once?

    We have 2 Japanese players and a German player, as well as people with varied schedules that rotate in and out, so I need to keep the strategy simple and something that can be conveyed without voice chat. Using Grotesque's image, we have been dropping the first phase meteors at 1, 3, 5, and the "prongs" outside the circle on the ground aligned with those 3 points. Would it be feasible to drop meteors in the same pattern after the first set of golems? It just makes it easier to tell people to grab their golem and eat the meteors clockwise from them when we do it that way and I'd like to avoid having to teach an entirely new meteor placement if possible.
    (0)
    Last edited by Estellios; 02-24-2015 at 04:00 AM.

  3. #13
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    We like using "Strategy 2: Fixed-position placements" From the Guide here https://docs.google.com/document/d/1...PvrqqU1Ck/edit
    (1)

  4. #14
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Pyretta_Blaze View Post
    We like using "Strategy 2: Fixed-position placements" From the Guide here https://docs.google.com/document/d/1...PvrqqU1Ck/edit
    That might actually be perfect for our situation. Thank you very much!
    (0)

  5. #15
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Judge_Xero View Post
    Wouldn't that make Heavy Strike annoying? I think a lot of groups would have trouble feeding Golems being that close to each other.
    Never was a problem for us, tbh, but I see your point.
    (0)

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