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  1. #131
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Izsha View Post
    CT is so full of trolls and derp I never touch it unless I have too. Why would I want to spam a nightmarish 24 man derp fest when I can unwind after a stressful day and just veg out and grind some easy stuff.
    I'm sorry, but you're thinking of hunts, not raids.

    I've run so many 24 man raids that I've earned over half of my weekly poetics doing them and I can safely say that you're either the unluckiest person ever when it comes to queuing or you're exaggerating like crazy.

    And you want leisurely grinds? Go fishing. There's no reason for the relic weapon quest to be as boring AND devoid of storyline as it is. You don't seem to understand the fact that something can be both time-consuming AND fun, and not "masochist who enjoys boredom fun" but REAL fun.

    I'm surprised there are no pet grinds in FFXIV: many of the mobs in WoW have a .01% chance of dropping a pet, the DEFINITION of boring grind, but it's there for people like you.
    (0)
    Last edited by RichardButte; 02-24-2015 at 12:41 AM.

  2. #132
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by FranSeara View Post
    Your last statment is the problem with this WHOLE entire game.
    And its a completely different argument than this thread is trying to make. This is the casual weapon where you just need time. The 135 from T13 is the difficult to obtain through fighting. You clearly want something more in the middle. It doesn't mean there is something wrong with the other two approaches it just means more options are required that fit different styles. Variety is the problem. Not that a good piece of gear drops from raiding. Focus your message cause it seems scattered every other post.
    (0)
    Last edited by Tiggy; 02-24-2015 at 12:41 AM.

  3. #133
    Player
    FranSeara's Avatar
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    Dec 2014
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    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tiggy View Post
    Your last statment is the problem with this WHOLE entire game.
    And its a completely different argument than this thread is trying to make. This is the casual weapon where you just need time. The 135 from T13 is the difficult to obtain through fighting. You clearly want something more in the middle. It doesn't mean there is something wrong with the other two approaches it just means more options are required that fit different styles. Variety is the problem. Not that a good piece of gear drops from raiding. Focus your message cause it seems scattered every other post.[/QUOTE]

    I don't think my Posts are scattered. You just NEVER agree with anything I say. Which is ONE more big problem with this game. The player base always seems tore in two. "The main point is the quest is boring and broken and needs to be redesigned." End of Statement
    (0)

  4. #134
    Player Tiggy's Avatar
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    Aug 2013
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    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by FranSeara View Post
    The player base always seems tore in two. "The main point is the quest is boring and broken and needs to be redesigned." End of Statement
    That may have something to do with the fact there is only the casual and raid options in the game. Like I explicitly said in my previous post. With more options in the middle it wouldn't be as segregated thus largely fixing your perceived issues. The problem isn't the players being stratified. The problem is the game forces you to make a decision about what type of content you want to engage in and then you're in either one group or the other. You don't see the forest for the trees anymore when you sit around blaming the players for simply responding the content the game actually has. More options, like I said previously with a middle game option, would fix this. Stop trying to blame players for something the game clearly pushes them to do and we might start agreeing more often. You're so concerned with being right that you don't even see the truth in what people are telling you. I literally just pointed out that there are two different styles and then you go to blame the players for being split that way. Do you not see what's right in front of you?

    Simply a raid option existing isn't a problem and neither is a farming casual option existing a problem. The problem is there is nothing in between so your forced to an extreme by default.
    (1)
    Last edited by Tiggy; 02-24-2015 at 12:47 AM.

  5. #135
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Tiggy View Post
    And its a completely different argument than this thread is trying to make. This is the casual weapon where you just need time.
    Know what else was fairly casual? The Hildebrand storyline, and yet it managed to not be skull-crushingly boring.

    Imagine the Hildebrand storyline, minus the interesting characters, the funny jokes and whatnot. What's left? A barely-explained quest where you run around and do random shit for no particular reason.

    That's the relic weapon questline in a nutshell, and the fact that it's so bland and boring makes it stick out like a sore thumb against all of the other story objectives in the game. Even the crafting and gathering professions have storylines associated with them, FFS! But the relic weapon quest devolves to someone telling you to go check off a big laundry list of random crap because...reasons.
    (0)

  6. #136
    Player Tiggy's Avatar
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    Aug 2013
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    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by RichardButte View Post
    Know what else was fairly casual? The Hildebrand storyline, and yet it managed to not be skull-crushingly boring.
    Because you're ignoring the obvious to try and make some sort of misguided point. The hildebrand story line was intended to be consumed quickly and the weapon was in no way intended to be consumed quickly. These two pieces of content are not similar enough in intent to make this comparison. "Casual" is not enough.

    People need to step back and remember that this quest line was added solely to give casual players something to do and as an alternative means to get a powerful weapon. It serves those points perfectly. You're expecting it to be something it was never meant to be, and then acting disappointed. Your expectations are out of whack what with what the quest was intended to do.
    (0)
    Last edited by Tiggy; 02-24-2015 at 01:00 AM.

  7. #137
    Player
    FranSeara's Avatar
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    Dec 2014
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    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Simply a raid option existing isn't a problem and neither is a farming casual option existing a problem. The problem is there is nothing in between so your forced to an extreme by default.

    Agree, more middle road non-raid options would be helpful. Anything take away the Stigma of the relic qeust being casul would be nice. The Relic quest should have a hard core "post mode" not for everyone, fun quest line.
    (1)

  8. #138
    Player
    RichardButte's Avatar
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    Mar 2011
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    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Tiggy View Post
    Your expectations are out of whack what with what the quest was intended to do.
    1. As I already stated, WoW (which thrives on casual players) did the same thing without making it boring as hell.

    2. Since when was "Giving casual players something to do" an excuse for no storyline?

    Seriously, in a game series known for its EPIC storylines, why does the relic weapon questline have next to NONE?

    It's just lazy. I understand that the questline was intended to give casuals something to do. No one is arguing that, but none of that excuses it being as bland and lazy as it is.

    That's like the people who make terrible entertainment and then say, "Eh, it's for children, what do you expect?" when GOOD kids' entertainment is enjoyable even by adults.
    (2)

  9. #139
    Player Tiggy's Avatar
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    Aug 2013
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    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by RichardButte View Post
    2. Since when was "Giving casual players something to do" an excuse for no storyline?
    It did have a story line. I've been watching it each step of the way over the last 2.5 months that it took me to complete it. Not only did it have main characters but it had supporting roles that developed some lore in their own right. Just because you aren't happy with what it had doesn't mean you can go around lying saying it didn't have a story line. It most certainly did. I personally rather enjoyed the process of creating the most epic weapon in the realm. Hero's don't make weapons. Craftsman do. The quest clearly was very tightly tied to the craftsman. I don't know what you really expected otherwise. Defeat some epic monster or something? That's what you DO with epic weapons. Not how you make them. Even most of the quest line was gathering materials to perform a process on the weapon.

    Also what do people expect in grindy content? A cut scene every so often telling you you're good at grinding? At some point you need to walk away from the NPCs and just do work. What kind of story would even be "epic" in the context of forging a weapon for you? Instead of just saying it's bad why not suggest what you would consider good. That would be more productive.

    Even if that isn't what you expect what was so wrong with the Zodiac phase? 1 big quest with 4 small quests each with their own characters, cut scenes, and lore. Lot's more cutscenes. More NPC engagement. What's so wrong with that approach?
    (1)
    Last edited by Tiggy; 02-24-2015 at 01:53 AM.

  10. #140
    Player
    Fyce's Avatar
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    Oct 2013
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    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RichardButte View Post
    [...]the relic weapon quest devolves to someone telling you to go check off a big laundry list of random crap because...reasons.
    The lore behind the process of bringing back the relic from the ashes and making it stronger and stronger is actually well defined and makes quite a lot of sense.

    The least interesting step within the questline is in fact the Zenith one. The process of infusing the weapon with a fake soul is never well explained.
    This point aside, the rest of the questline hold up quite well.

    Sure, there's (almost) no humor or cutscenes involved, unlike the Hildibrand storyline, but the lore and the explanations do exist.

    Your weapon doesn't glow from a step to another just because "reasons".
    (5)

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