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Thread: Dear All Bards,

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  1. #1
    Player
    Quinnie's Avatar
    Join Date
    Apr 2014
    Posts
    67
    Character
    Aris Frey
    World
    Balmung
    Main Class
    Scholar Lv 70
    It does surprise me when Bards don't use their songs, especially Ballad if it's needed.

    Are there times you shouldn't play Foes? Does it boost the enemy damage? I was running AK HM and someone said it did. I'm a bit confused.
    (0)
    Last edited by Quinnie; 02-23-2015 at 03:27 AM.

  2. #2
    Player
    Leadleaf's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Erilsa Leadleaf
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Quinnie View Post
    Are there times you shouldn't play Foes? Does it boost the enemy damage? I was running AK and someone said it did. I'm a bit confused.
    Between pulls it should be off by default for MP's sake and that it can "pull" enemy mobs that are in the range of effect. In AK normal there's a few skippable pulls that it might've aggro'd. But no it does not boost enemy damage at all (besides reflect mechanics if we're getting technical >_>)
    (0)

  3. #3
    Player
    Quinnie's Avatar
    Join Date
    Apr 2014
    Posts
    67
    Character
    Aris Frey
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Leadleaf View Post
    Between pulls it should be off by default for MP's sake and that it can "pull" enemy mobs that are in the range of effect. In AK normal there's a few skippable pulls that it might've aggro'd. But no it does not boost enemy damage at all (besides reflect mechanics if we're getting technical >_>)
    Oh good okay, thank you for the answer! I didn't think it did but they were so sure, it's cast doubts whenever I've played it since x_x

    & Yes, I'd definitely reinstate that to anyone who leaves it up in between pulls. Turning it off makes a big difference for MP and for the sake of your Tank.
    (0)

  4. #4
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by Quinnie View Post
    snip
    The only time that Foe Requiem shouldn't be played, or should be turned off, is when the tank is still grabbing groups for the pull or there are patrolling/docile mobs that may be within earshot. If Requiem reaches a pack of mobs before the tank grabs them with their pull tool, that pack will come after the bard. If there's a patrolling mob, or docile adds during boss fights, that's more adds to deal with during those fights. If the tank and healer aren't ready for that, it can potentially cause a pull or a fight to wipe. It's best to play Foe Requiem once the tank has pulled all the packs and is grouping them up, or far enough from un-aggro'd mobs so they don't hear it. Other than accidentally pulling mobs, and conserving MP between pulls, there is no reason not to play Foe Requiem.
    (1)

  5. #5
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by SlyRoyale View Post
    The only time that Foe Requiem shouldn't be played, or should be turned off, is when the tank is still grabbing groups for the pull
    Actually a good tank will aggro them all properly while pulling already. Not one and then face pull the rest. Flash or overpower once is enough. Then the following can happen in no real order:

    a) swiftcast stoneskin as needed
    b) eye for eye as needed
    c) even a regen can tick for a bit without issue
    d) foe can be put up without worry

    Problem is soo many tanks don't do that and just run and run until they come to rest.
    (0)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ruskie View Post
    Actually a good tank will aggro them all properly while pulling already. Not one and then face pull the rest. Flash or overpower once is enough. Then the following can happen in no real order:

    a) swiftcast stoneskin as needed
    b) eye for eye as needed
    c) even a regen can tick for a bit without issue
    d) foe can be put up without worry

    Problem is soo many tanks don't do that and just run and run until they come to rest.
    Foe Rekt has an effective range of 20 yalms, versus a tank's 15 yalm pulling ability. You're right that it shouldnt peel off aggro, as long as it's not the first thing that aggros the mob, the latter being the case if the bard is running with the tank.

    Regen will also peel off if it ticks in a manner that it registers to the mob before the tank gets the initial aggro. I feel like they always take at least 2 seconds to change targets after a shift in enmnity, which causes them to lag behind getting caught by overpower, scorn or w/e.

    Quote Originally Posted by FranSeara View Post
    Sorry, I never use Foes for easy stuff. WOD/CT/ST are easy mode. I like to save my Mp for the Healers. FYI: Foe's grabs hate. Most players are OVERGEARED for Pug raids.
    Battle Voice + Ballad is more than enough to get healers back up, even if you have as little as 500 mp; it'l last the entire 30 second duration. Foe only grabs hate if you're running with or ahead of the tank (or new adds spawn), otherwise it'll never peel off the tank.
    (4)
    Last edited by RiceisNice; 03-04-2015 at 12:37 AM.

  7. #7
    Player
    Crysti's Avatar
    Join Date
    Aug 2014
    Posts
    32
    Character
    Crysti Roderi
    World
    Hyperion
    Main Class
    Summoner Lv 60
    I always play Foe's.
    I also play Ballad if healers have issues.
    I always battle voice when it's required.

    I don't have to bash on any other job to get my point across...
    Alls I have to say is "You're Welcome!"
    (9)
    Last edited by Crysti; 02-23-2015 at 06:53 AM.

  8. #8
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Ask SE put this options...
    end of story.. Bard have 2 options - DPS or Support.

    (2)

  9. #9
    Player
    Accolade's Avatar
    Join Date
    Jun 2013
    Posts
    93
    Character
    Anna Rhae
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by nuyu11 View Post
    Ask SE put this options...
    end of story.. Bard have 2 options - DPS or Support.

    Fixed it for you:



    (Yes I have far too much free time on my hands at work).
    (5)
    Last edited by Accolade; 02-24-2015 at 03:23 AM.

  10. #10
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Accolade View Post
    Fixed it for you:



    (Yes I have far too much free time on my hands at work).
    That made me giggle snort XD Funny thing is, even if you qued as support in Rift, you were expected to go DPS. As giong 1xsupport 2xdps made things harder than going 3xdps. So you qued as support and then switched to DPS when you got in.
    (1)

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