You know what I'm talking about. Hallowed Ground!
Every time I realize the healers cures aren't gonna get there in time or be enough to let me weather the next hit... I hit my panic button. And every time I watch half a second of animation and then eat floor anyways... I lose my shit. It has become quite entertaining for my raid static over mumble.
I think the animation delay on Hallowed Ground is stupid enough as it is; You don't want to waste it so you don't throw it out whenever your hp falls below 33%, especially when you're confident your healz has your back. It can be tricky to pay attention to everything, know the upcoming attacks in the boss rotation, be aware of the inbound heals, etc. So if you KNOW you need it you are probably already pretty close being late on the trigger... Really I feel like SE should kinda say, "You were skilled enough to not waste it and recognize when you needed it AND react? Good job, here is your reward. No animation delay needed." For how many other skills is there a difference of life and death (maybe even party wipe) based on the animation time delay.. pretty much any time you use it?
It's frustrating to be sure. But what really gets me riled up.. I'm laying dead on the ground after watching the protective bubble surround me and me raise my sword.. and I find out Hallowed Ground is now on COOL DOWN! NO! That's NOT cool. Clearly I didn't 'use' the skill, because if I had I would be alive.
So, SE, you are telling me that even if a healer is able to swiftcast -> raise me back into the fight quickly enough that the party isn't already in ruins, I now don't have access to hallowed ground for the rest of the fight?
What does everyone think? I think this is actually something which needs to be changed in one way or another.