I'm confused by this.
I'm confused by this.
What's the point in changing it?![]()
A true paladin... will sheathe his sword.
Yeah, at the moment, all it seems to do is to bind gear to you. Except... the majority of such gear is untradeable anyway. So it makes no difference in the end.
I'd like to see some adjustment to this, actually. Make fully spiritbonded gear contribute something, something more than non-spiritbonded gear.
Maybe this is how they could implement those often (or at least sometimes) asked for "bonus to skill" stats to provide variety? Once you get to 100% spiritbond, the gear acquires its skill/spell/trait bonus.
Doesn't need to be a huge one, just a small tweak that can make things more interesting. Tank gear with "Flash generates X% more aggro" or something, or healer gear with "+X% MP regeneration" or "Shortens raise/resurrect cast time by X%" (in addition to spell speed effect).
The actual percentage would depend on equipment ilvl, I'd assume, starting off at 1% or something -- or it'd be a flat percentage somewhere between 1-5% since percentages tend to scale with your other stats anyway.
it's something that applies to all gear so that, on the off chance they decide to make it convertible at some point, all they have to do is change a few values, and you won't have to work at SBing it.
I see no reason it's not all convertible.
3.0 please look forward to it. Maybe we can convert all our spiritbind stuff to materia finally.
I know a lot of the non convertible gear cant be desynth either, like circus loot, dark light ?, etc... It'd be nice if spirit bond gear that cant be converted or desynth could be used for something else like a +1% (off the weapon) rate increase for Atma or Alex. How about a increase to durability. Increase the success for melding materia or forbidden melds. Or give us the option to trade it to that goblin and have him use it for materia or a point system to trade for materia from him.
You can desynth all darklight and Syrcus Tower gear.
This is something i always thought would improve gear. Not only would adding some kind of SB bonus, it might keep the materia market less flooded as people might not convert as readily if they knew that newly SBed item is giving them an added stat bonus of some kind.I'd like to see some adjustment to this, actually. Make fully spiritbonded gear contribute something, something more than non-spiritbonded gear.
Maybe this is how they could implement those often (or at least sometimes) asked for "bonus to skill" stats to provide variety? Once you get to 100% spiritbond, the gear acquires its skill/spell/trait bonus.
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