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  1. #1
    Player
    Asterforest's Avatar
    Join Date
    Aug 2014
    Location
    BEST CITY
    Posts
    8
    Character
    Mika Nel
    World
    Balmung
    Main Class
    Machinist Lv 60

    What's the point of spiritbond gear if the gear isn't convertible?

    I'm confused by this.
    (11)

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    What's the point in changing it?
    (1)
    A true paladin... will sheathe his sword.

  3. #3
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Yeah, at the moment, all it seems to do is to bind gear to you. Except... the majority of such gear is untradeable anyway. So it makes no difference in the end.


    I'd like to see some adjustment to this, actually. Make fully spiritbonded gear contribute something, something more than non-spiritbonded gear.



    Maybe this is how they could implement those often (or at least sometimes) asked for "bonus to skill" stats to provide variety? Once you get to 100% spiritbond, the gear acquires its skill/spell/trait bonus.

    Doesn't need to be a huge one, just a small tweak that can make things more interesting. Tank gear with "Flash generates X% more aggro" or something, or healer gear with "+X% MP regeneration" or "Shortens raise/resurrect cast time by X%" (in addition to spell speed effect).

    The actual percentage would depend on equipment ilvl, I'd assume, starting off at 1% or something -- or it'd be a flat percentage somewhere between 1-5% since percentages tend to scale with your other stats anyway.
    (21)

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    it's something that applies to all gear so that, on the off chance they decide to make it convertible at some point, all they have to do is change a few values, and you won't have to work at SBing it.
    (3)

  5. #5
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    I see no reason it's not all convertible.
    (11)

  6. #6
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    3.0 please look forward to it. Maybe we can convert all our spiritbind stuff to materia finally.
    (1)

  7. #7
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I know a lot of the non convertible gear cant be desynth either, like circus loot, dark light ?, etc... It'd be nice if spirit bond gear that cant be converted or desynth could be used for something else like a +1% (off the weapon) rate increase for Atma or Alex. How about a increase to durability. Increase the success for melding materia or forbidden melds. Or give us the option to trade it to that goblin and have him use it for materia or a point system to trade for materia from him.
    (0)

  8. #8
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    You can desynth all darklight and Syrcus Tower gear.
    (0)

  9. #9
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by aerolol View Post
    You can desynth all darklight and Syrcus Tower gear.
    sweet
    materia here I come
    (0)

  10. #10
    Player
    Eydaos's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Eydaos Daltana
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Noxifer View Post
    I'd like to see some adjustment to this, actually. Make fully spiritbonded gear contribute something, something more than non-spiritbonded gear.

    Maybe this is how they could implement those often (or at least sometimes) asked for "bonus to skill" stats to provide variety? Once you get to 100% spiritbond, the gear acquires its skill/spell/trait bonus.
    This is something i always thought would improve gear. Not only would adding some kind of SB bonus, it might keep the materia market less flooded as people might not convert as readily if they knew that newly SBed item is giving them an added stat bonus of some kind.
    (2)

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