Quote Originally Posted by Geddon View Post
they just need to be shorter in general. in repetition they get mighty boring
Actually I think the dungeons need to be longer, right now once the dungeon's get too easy, they feel like a boring grind.

This is what I'd like to do, but the scale probably doesn't work for FFXIV. In Wizardry Online, there are several dungeons that are only semi-instanced (They are instanced by channel instead of by party, and the boss rooms themselves are instances.) But they have a very epic scale to them, requiring finding maps, solving puzzles, and even "solo'ing" a boss while your party solo's others (really, everyone just waits and does them one at a time) Make a mistake... Wipe. Once you complete all the puzzles, then the boss room is open, and you never have to do the puzzle aspect again. There are teleport points for every floor once cleared on the largest ones.


In FFXIV, I could see something like this being possible as an "outdoor dungeon" with "Trials" for the boss rooms once solved. Right now the progression is way too linear, where you only get access to dungeons and trials through the storyline, not puzzles or anything "exploration"-worthy.