I dunno if this is the right place to post this, but I just wanted to suggest a new idea for a dungeon in 3.x. My idea was to create a 4-man dungeon with 4 different paths, where party members will be required to split up and clear their own path in order to proceed further to the final room, regroup and fight the boss. Each path could have multiple trash mobs and a minor boss (easily soloable by any class) or some kind of tricky puzzle to resolve or to just interact with. A person who clears his own path should be able to unlock the way in order to reach an other party member who's still stuck in his own path and help him/her out. Once everyone has cleared the way, the can finally unlock the final door to fight the boss. Yeah, maybe it's just a stupid idea, maybe not. Let me know what you guys think and if SE should take this as a cue.