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  1. #1
    Player
    Magis's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ehayte View Post
    NPC racism (getting merc'd in Freeport for being an Ogre)
    Wait, what? I never played EQ, can you explain this? That sounds actually really awesome, and builds the world up! NPCs reacting to the type of character you are shows more of how MMOs back then were built to create a virtual world first and foremost, rather than a content delivery system now-a-days.

    Guess the RPG in MMORPG was lost somewhere along the way.
    (2)

  2. #2
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Magis View Post
    Wait, what? I never played EQ, can you explain this? That sounds actually really awesome, and builds the world up! NPCs reacting to the type of character you are shows more of how MMOs back then were built to create a virtual world first and foremost, rather than a content delivery system now-a-days.

    Guess the RPG in MMORPG was lost somewhere along the way.
    Everquest had a large series of factions, from rival city factions to roving monsters to gods. Being too far on the wrong side of a faction can mean having to fight the town guards and citizens that kill on sight("kos"), who were difficult to solo for some classes. Likewise, getting on the good sides of even the mobs could open quests for them.
    (1)

  3. #3
    Player
    Magis's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kallera View Post
    Everquest had a large series of factions, from rival city factions to roving monsters to gods. Being too far on the wrong side of a faction can mean having to fight the town guards that kill on sight("kos"), who were difficult to solo for some classes. Likewise, getting on the good sides of even the mobs could open quests for them.
    Ah so it was more like WoW's Horde vs Alliance or their factions as well.

    Still, it seems their faction system was more complex instead of just "grind this to 100% to get stuff". I think up to TBC there was only three factions that had a balance system (being friendly with one made you hated with the other). The most interesting one was the Goblin's since most people treated it as another city. However if you kept killing the npcs, you'd rank up with their hated pirates and could open up quests with the pirates (who are at the start flagged as enemies).
    (0)

  4. #4
    Player
    Ehayte's Avatar
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    Sep 2013
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    Ul'Dah
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Magis View Post
    Ah so it was more like WoW's Horde vs Alliance or their factions as well.
    Never played Wow but there were pretty much 2 major factions to start: Evil and Good. While there were different shades of grey (elves and humans were dubious in barbarian lands, even though they were technically allies), you would have to be crazy to be a level 10 Ogre trying to go to the elven cities of Felwithe or Kelethin. Later expansions introduced the iksar, who hated everyone and everyone hated them, a band of dwarves that had a 3-way faction battle with dragons and giants, the Vah Shir, a cat-people who had no prejudice, Frogloks, who were on the constant receiving end of beat-downs from Trolls, various adventuring guilds whose respect needed to be earned, etc, etc, so on and so on.

    Everquest was a much deeper game than FFXIV in that its lore was deep seeded and soaked into every aspect of the game, not just the story line.
    (1)

  5. #5
    Player
    Magis's Avatar
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    Aug 2013
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    Ul'dah
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    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ehayte View Post
    Never played Wow but there were pretty much 2 major factions to start: Evil and Good. While there were different shades of grey (elves and humans were dubious in barbarian lands, even though they were technically allies), you would have to be crazy to be a level 10 Ogre trying to go to the elven cities of Felwithe or Kelethin. Later expansions introduced the iksar, who hated everyone and everyone hated them, a band of dwarves that had a 3-way faction battle with dragons and giants, the Vah Shir, a cat-people who had no prejudice, Frogloks, who were on the constant receiving end of beat-downs from Trolls, various adventuring guilds whose respect needed to be earned, etc, etc, so on and so on.


    Everquest was a much deeper game than FFXIV in that its lore was deep seeded and soaked into every aspect of the game, not just the story line.
    Much of vanilla WoW was based off of Everquest since the lead developers were from one of the large EQ raiding guilds. I can see a lot of influence coming from it.

    There were two major factions the players were part of, the Horde and the Alliance. Horde consisted of Orcs, Tauren, Trolls, and Undead while Alliance was Humans, Night Elves, Gnomes, and Dwarves. These two factions were kill on sight and you couldn't rank up or become friendly with each other.

    There was a reputation system though which brought in NPC factions. Here is a list:

    http://www.wowwiki.com/Faction

    The ones I know of are under "Classic" and "The Burning Crusade". You had factions primarily that fell under the above two factions (the cities and their military forces). You had then factions that fell under the Steamwheedle Cartel which were basically the neutral capitalist Goblin cities that worked with both Horde and Alliance. You then had third party factions which was everything else.

    You had the holy crusaders fighting off the evil undead scourge who were neutral to the squabbles of the Horde/Alliance (The Argent Dawn). You had things like the two Centaur factions who hated each other (the Gelkis clan and the Magram clan). You had factions like the Furbolgs, Brood of Nozdormu and the Bloodsail Buccaneers, who start hated and you have to become friendly with to open more quests. Finally you had the other factions which were just grinds like how FFXIV treats the beastman quests (ie: Cenarion Circle or Zandallar Tribe).

    A more interesting system indeed.
    (0)

  6. #6
    Player
    SinisterJointss's Avatar
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    Aug 2014
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    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    Quote Originally Posted by Magis View Post
    Ah so it was more like WoW's Horde vs Alliance or their factions as well.
    I guess? The thing about EQ was that it was very lore driven. The game gave you a sense of immersion that you just wont find in today's MMO's (thanks WoW) also it was very difficult in the aspect that anything could pretty much kill you. It was pretty unforgiving and every accomplishment felt like an accomplishment. You made it accross Kithicor alive? (a harsh zone for low lvl players) was a feat not to mention trying to do it before night because all sorts of baddies came out at night. The game was truly epic in magnitude.

    There were tons of factions in EQ and it wasn't really a good or bad driven one either. It was a very complex faction system that honestly is hard to explain but Ehayte did a pretty good job of it. The depth inside EQ was amazing and you really jus thad to be there to get the full experience. It was amazing.
    (1)
    Last edited by SinisterJointss; 02-21-2015 at 12:57 AM.

  7. #7
    Player
    Sapphic's Avatar
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    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kallera View Post
    Everquest had a large series of factions, from rival city factions to roving monsters to gods. Being too far on the wrong side of a faction can mean having to fight the town guards and citizens that kill on sight("kos"), who were difficult to solo for some classes. Likewise, getting on the good sides of even the mobs could open quests for them.
    The amount of corpses used to see outside Neriak, *chuckle* Dark elves hated everyone XD Of course I was Dark Elf ^_^ cleric ftw! Post nerf cleric epic 1, the ragefire camp, join the que for 12-24 hrs until it was your turn ^^ Getting caught in Kithicor forest when night fell *shudders*, lower Guk. TRAIN TO ZONE! MOVE IT OR LOSE IT! Then realising you forgot to bind and had to run all way across the world to find you cant go one way because that train kill delevelled you ^_^ Hoping one of your Necro friends logged on.

    Bards training Sand Giants across to zone to MPK xp camps.....

    Used to make a foortune selling http://www.eqtraders.com/items/show_item.php?item=1112 XD

    So many memories. To be honest I loved it at the time, but I very much doubt I could do it again. I do miss a Dark Knight style tank. 'twas my second fave class. Almost forgot, having to have your book open to regen mana and not seeing that sand giant train bearing down on you as the Bard ran past :P
    (0)
    Last edited by Sapphic; 02-22-2015 at 01:43 PM.