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Thread: Why play?

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  1. #36
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    while i sympathize it really speaks to how much regardless of any development team and despite of the great work SE has done, they really don't listen to tank players

    people always get on me when i say that tanking is the most irresponsible one dimensional role of the trinity and is a glorified melee dps. and really, it is fine to dispute that thought - but you can't really dispute the fact that the meaning or value of action of a tank is so heavily diminished/unimportant in comparison to other roles. you are barely doing something no one else can do and as long as you don't die it really doesn't matter what you do because you contribute so little.

    Frequently players ask why tanks have to pull everything, why it is always speed run this, speed run that. and as difficult as it is for them to wrap their mind around it even though the answer is plain as day - it all comes down to fun.

    it is not fun for things to die at a very slow speed. it is not fun to have my ability to mitigate heavy incoming damage and recovery from spike damage wasted on mindless droning. it also does not help that CT ST and WoD all have very stale, rehashed designs for tanks we have seen throughout a decade of encounter design.

    yes those players should stop being lazy, but i can't really blame them for wanting a more prominent role in these types of raids. we can however blame them for dragging down an entire team because they didn't win the threat fight.
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    Last edited by Delorean; 02-22-2015 at 09:32 AM.

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