Many people are frustrated with the current system for obtaining the best amour in the game. I believe this is largely due to 2 facts:
1 - Itemization is greatly restricted, there is not enough sharing of armor between classes, resulting in an extremely high number of items being thrown into the pool of each chest.
2 - There is no "token" or all/all gear system available to smooth out progression.
A side effect of these two issues and the way they have itemized the loot is that it is nearly impossible to make a viable itemized set of gear. You can't really stack Det or Crit to a huge degree that will have more than a moderate effect on your playstyle. I realize that if that were allowed a lot of people would flock to one set of gear that would be deemed "best" by world-first groups. If they did a good enough job balancing the stats (which I think they have proven they can do) it would be a non-issue.
I do come with some solutions, I would propose a moderate re-vamp of the loot system. I will start with the core concept behind a version of the token system I think would have net positive effects in several areas of the game.
Have a set of items drop (10 in total), that would be something along the lines of "Dreadwyrm Wrist Mold," or "Dreadwyrm Chest Pattern." These completely replace all of the Dreadwyrm armor and accessories that drop in Final Coil (this is applicable to any set of raids).
You would take your Dreadwyrm Boot Diagram, and turn it in with a token that costs 495 poetics and a rare desynth mat (let's say it costs 350k gil on the MB) for your Dreadwyrm Boots of ________. If you turned in the items on WAR, you get the Fending boots, Turn it in on NIN, you get the Scouting boots, etc.
Next, you introduce a new set of armor, wherein each piece is uniquely titled, they are not part of a specific set. These armor pieces and accessories can be worn by multiple classes, grouped in the following way:
ARMORS:
Plate - WAR | PLD | DRG | DRK
Leather - NIN | MNK | BRD | MAC
Silk - BLM | SMN | SCH | WHM | AST
ACCESSORIES:
STR/DEX
VIT
MND/INT
These new pieces of armor would fit into the lore as to why the boss you killed would have them, and would be distributed in such a way that it would give each job an even shot at something across the board. In some cases, the Silk Robe from Final Coil might be total garbage for BLM, and amazing for a WHM, but they both have Dread Robe to fall back on. A few examples....
Ancient Allagan Robe
BLM/SMN/SCH/WHM/AST
Def: 85 | mDef: 104
MND 48 | INT 48 | VIT 55 | Det 50
Vest of the Dark Dragon
BRD/MNK/NIN/MAC
Def: 89 | mDef: 102
STR 53 | DEX 53 | VIT 56 | SkSp 21 | Accur 19 | Det 15 | Crit 29
Breastplate of Blinding Fire
DRG/PLD/WAR/DRK
Def: 190 | mDef: 185
STR 55 | VIT 55 | Det 20
In the case of the robe, the def and mdef values are slightly tweaked, as well as offering an above-cap Det bonus in exchange for no other secondary stats. It also offers MND and INT for both caster dps and healers.
In the case of the vest, again the defenses are tweaked for a little differentiation and strategy needed in itemization - obvious it includes DEX for the ranged classes and NIN to have access to it. In addition, it offers small values of 4 secondary stats, instead of moderate values of 2.
In the case of the breastplate, it offers str and vit (higher STR than Dread mail and armor, lower vit), as well as inflated values of both Def and mDef by having just a single under-cap secondary stat. Obviously this Chest piece is garbage for a DRG trying to push as much DPS as possible, and a WAR that is trying to do the same. Great for a PLD that is attempting to give healers breathing room, and also great for a progressing DRG in the current or next set of raids.
How would these sets of gear interact? I would propose:
T10 - 1 Dreadwyrm Mold | 1 New Armor | 1 Carboncoat
T11 - 1 Dreadwyrm Mold | 1 New Armor | 1 Allagan Tomestone
T12 - 2 Dreadwyrm Mold | 1 Carbontwine
T13 - 1 Dreadwyrm Mold | 2 New Armor | 1 Dreadwyrm Weap | 1 Carbontwine OR 1 Carboncoat (random 50/50)
Hear me out.
- Less RNG. The number one concern. While you can still get 4 weeks in a row of Blackened Silk Boots from T10, you will also always get a random Dreadwyrm that you can give to whomever is not receiving the New Armor drops. IN ADDITION, the new armor is applicable to a number of classes, if not ideal. So if the Bloodied Leather Greaves drop and are best for your NIN, NIN gets them the first week. Oh shit, they dropped in week 2 as well? No worries, they might not be a home-run for your MNK, but they will certainly be an upgrade for him to use in the interim.
- More itemization. With Ironworks, Dread, and the special new armors, you can really get into stacking stats that you want, centering around the unique stat distributions of the New Armors.
- The involvement of desynth to the mold process would have 2 effects. First, it would increase the amount of people doing desynth, gathering items to desynth, and the rewards for desynthing in general. Second, it would cause raiders to have a need to farm gil to order to pay for the rare mats that would be coming out of the desynthing. Another reason to log-in and play more than raiding.
- The Poe req. on the Dread Molds will also make sure raiders don't gear up too fast by buying Ironworks and Dread armor super quickly along with the more available new armor slots. Gearing will also be smoothed out among raid groups as the molds and new armor should end up getting fairly distributed in a reasonable group.
- T13 is heavy on drops because its hard, and you should be really rewarded for that. The crazy RNG on the weaps is sucky, and awarding the party with the New Armor for beating the final turn makes sense. The best people should be getting the most and best loot, and they should be able to start in with advanced itemization quicker.
My final sentiment would be to increase Dreadwyrm and New Armor item levels to 135, making them edge out the Ironworks gear by a smidge. Not just because "Rait should be stronker than newb," but just to guarantee that the lop-sided stats for the New Armor would still likely be an upgrade from an i120 irons piece.