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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,332
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Firstly, you can bypass the 1000 character limit by simply typing and posting a few lines, then going back and editing in the rest of your post (like I'm going to do - more coming)

    Secondly, your Job ideas:

    Gun Mage - although Blue Mage itself would be useful, I really don't see what sets this particular Job from being just yet another generic mage user other than they happen to use a gun. And given the fact we're not only already getting a gun-using Job (Machinist), there is also still the long promised and dummied-out class Musketeer waiting to one day be added (it's Guild and class icon has long been in the game in Limsa Lominsa), it makes such a mage Job virtually pointless. That doesn't mean Blue Magic itself couldn't be added though, as it's possible. But that's a whole different barrel of moogles.

    Alchemist - uh, you do realize Alchemist is already in the game? It's a Disciple of the Hand though which makes potions rather than act as a healer. A Chemist-type healing class though could definitely fit into the game. It just couldn't be called 'Alchemist'.

    Samurai - given the connection to the fallen Far Eastern citystate of Doma to the storyline now, it's pretty much guaranteed that Samurai will someday be added. No doubt SE are just waiting to see how the new Jobs work in relation to the existing Armoury System before they consider new Job possibilities like SAM. But you can be sure that they will add it eventually some day.
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    Last edited by Enkidoh; 02-19-2015 at 09:03 PM.

  2. #2
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I'd like to see all of the classic FF jobs make it in to XIV, and I'm sure that someday most will be in game, you just have to be patient.

    Chemist: This would be a nice addition to the healer pool or even if they ever include support roles/5-6man parties/blahblahblah. Maybe the Chemist's use of potions would be party wide and double or triple power with low CD's. It might actually make Alchemist relevant with so many worthless pots now in game. Then having to buy or make all of those pots to be useful in groups? probably not going be based off of items use, perhaps they have their own backpack set of unlimited pots they could use.

    Samurai as a tank... they use heavy armor, why not?

    I see your Gun Mage as a Blue Mage with a gun, not a bad thing.

    Back when they were hinting at a gun job, my imagination grasped at straws in hopes that Red Mage would make it in and thought; Maybe it's a Red Mage that can dual wield rapier and a pistol, and a nearly shat myself with excitement. Unfortunately I was wrong (or maybe fortunately for my shorts) but I have nothing against SE putting a new spin on classic jobs.
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    Last edited by LandricFrey; 02-19-2015 at 11:40 PM.

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    LOL, someone must be a major X-2 fan to want a Gun Mage. Not a bad idea though but maybe that could be the Muskateer, if they ever impliment it. I Need to get the 4 jobs I worked hard to create up so that everyone can view them: Red Mage, Dancer, Salve-Maker, and Geomancer. If you like the idea of a Gun Mage you could do what I did and actually create a mock version. But make sure it can fit into this worlds lore; a direct copy from X-2 wont work. I hope to have my examples up soon so you can see what I mean.
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