Every so often, I feel this uncontrollable urge to vent on certain aspects of this game. Generally, it's directed at a particular issue that happens to be my 'thorn under the saddle' de jour. Today, it's a myriad of musings:
I just don't understand why SE needs to over-react in an 'all or nothing' manner, when something in the middle - an adjustment, would seem more logical.
Some prime examples of this are:
- MP cost. Without question, MP costs were initially a joke, but I think they over-cooked it with current MP usage. Going from ridiculous to the other side ridiculous doesn't really solve anything.
- Crafting. Now we're going to dummy this down and remove requirments for books and support. Just great, so the 150K guild marks I spent are now for nothing. Instead, why not adjust some lower tier recipes to allow for the fact that @ R10, we don't have alot of books. Why not eliminate the stupid leves in cities other than the guild home city that require more than T1 support. Why not eliminate the need for support when you achieve a certain rank vs. the recipe rank. I don't think it's right that the recipe tells me @ R50 I still would benefit from additional support for a R20/30/40 recipe.
Instead of putting lipstick on this pig, how about fixing the real problem with crafting - namely, a lack of causality due to an overdose of RNG in the coding, and random, periodic synthesis 'rage' - you know - the periodic 5 crit fails in a row that happen no matter what. There's nothing quite like farming 2 entire days for HQ materials, like say, oak composite bow for crab bow, only to go to Gridania for support, use good food, etc. only to have your first synth @ an R35 oak composite bow crit fail the first 5 attempts (and yes, that did happen). I do understand the need for some reasonable aspect of RNG, but seriously, the way it is as atm is utterly ridiculous. If I invest the time to rank up my craft, I should see a causal relationship in my ability to craft successfully, as well as my ability to HQ a synth.
Grats on modifying recipes not to include ingredients 20 ranks above the synth. Grats on simplyfing some of the recipe materials. Grats on hopefully no longer requiring a R41 alchemy subcraft for my R45 carpenter jade crook synth (and I thought alc R35 was excessive sub for leather tarred voyager's belt).
- Regional leves - thank god SE finally woke up and realized the focus of this game should not revolve around intentional leve link failure for the rest of our game lives. I'm fine with the concept of reducing SP for these too. However, if the intent is to maintain leves as a viable alternative for the casual player to rank up, well, I pity the casual player. With my R29 pug @ Nanawa Mines/Nophica Wells, on 2 star by SP averges less than 90 per kill and a reward without GA of 1900 SP, with GA 2600 SP. Even on 3 star, which is sometimes pushing it, depending on the leve, the reward is rougly 3000 SP with GA. Maybe I've been spoiled, but this is damn painful @ these lower levels. While I haven't had the opportunity or need to do leves @ higer ranks, I do understand the SP is alot better there, especially if you beat the time requirements. IMO, this needs to be boosted up at lower ranks. Alternatively, there aren't exactly an over-abundance of shouts in Ul Dah for R30 parties.
While I'm on the topic of leves, with Nanawa Mines coming to mind, I don't think it's particularly appropriate that I should have to kill more non leve mobs than leve, especially when a time bonus is the focus. I don't mind having to deal with some degree of aggro outside the leve, but in this particular location, it can be ridiculous. This area is too close-quartered, with very little consideration given to this issue, in regard to mob location.
Some adjustments need be made to certain leves. I don't think @ R30 2 star, I should be seeing a R39 imp in correlation with an R33 fire element. A single TP move coupled with a single nuke and I'm dead.
I just don't understand why the adjustment to AoE. I thought it worked just fine. You still had to use it with discretion or hate issues. Essentially, by giving con only, AoE healing, not to mention the 2 new raise spells, IMO, you've essentially rendered thm useless.
I just don't understand why targeting still sucks. Where is the <st> and <stpt> etc.?
I just don't understand why macros are so inefficient. Couldn't SE have taken a page from windower?
I just don't understand why no auction house. Yes, the search feature makes retainers a bit more liveable, but right now try buying or selling a +3 crab bow on this server. There's 48 for sale atm. Also, I keep hearing how this setup is better than an AH from an rmt perspective. I want to know how seeing exactly everything for sale and what it's selling for isn't further supporting rmt actively than not? This extreme visibility isn't helping the economy either. List something at the lowest price and come back 5 minutes later and, presto, you've been undercut 3 times.
I just don't understand why Horn and Hand faction leve rewards were dummied up so. This faction was non-relavent to begin with. Now, go spend 100/200/300 hard earned faction points for what? A hempen bowstring, undyed canvas, iron nugget. Damn get serious ><
I just don't understand why different mob families give different SP at the same rank. To me, this is just plain ridiculous. When I con a mob 5 ranks higer than me, regardless of family, I should expect to get X amount of SP. If this is SE's attempt to adjust for mob difficulty, then why not adjust the mob level? This is like let's put the car in the garage. It seems to me that driving the car into the garage would be alot simpler than moving the garage over the car ><
Further, on SP variability as it relates to crafting - is it really necessary to have some large RNG swinger in the SP given for said synth? Getting 400 SP for a synth, then 260 SP for the exact same synth next is stupid. It is what it is, so knock off the RNG. There's too much of that in this game already.
I just don't understand why we have this lame party search function instead of /sea. Also, some of the other nicities from ffxi, like a message system, or deliver box, or LS message system, or LS management. My god are these features that endeared us to the game that hard to carry over or duplicate?
I can't begin to tell you all how much better I feel now lol