We've had some strong hints that Yoshi wwsn't, overall, happy that players figured out to basically bypass the planned progression fro FCOB as it was stated that players would need to farm earlier turns in fcob to progress which was bypassed due to crafted fully melded gear.
So for 3.0 it has been stated that the gear progression path will be, we'll call it normal and hard for now, gearing up in normal Alex to be able to tackle hard.
So, taking what he learnt from FCoB. Theres a path I can see, dungeons and crafting will be gear for normal, then farm normal for hard.
But whats to stop players again gearing up with crafted and fully melded gear and progressing straight into hard with 1 clear? He also stated that he wanted to reduce the power creep which would put each tier closer together increasing the possibility, and in fact making it easier to bypass the predicted gearing path. Presently only option they could do based on my previous experience in raiding on other MMOs is to go back and have a large gear power disparity that even fully melded crafted would not be eligible for the hard version or the more contreversial way of creating a new stat that is required to survive in the hard raid. For example the last MMO prior to FFXIV I raided in was Rift, Tanks had to have gear with enough toughness otherwise the bosses would oneshot them, eg a 70k hp tank getting hit for 700k with no toughness.
Negatives with that is that it limits the options of gear choices for the player, they could, like others, have a full set on the loot table, plus specific tokens earned from clearing bosses that when you have obtained enough give you a choice of parts from another set.
Off topic (even though it's my own topic but just wnted to add it anyways XD ) Would be good that instead of 1 raid split into 3 parts that we get a totally different raid each other update with a new story as opposed to coil being split over 12 months before we got to see the complete story.
So how do you think SE will go to guarante that their predicted and planned gearing progression path will not be able to be bypassed like with 2.4 and FCoB?