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  1. #1
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    Jul 2011
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    241

    Buffing THM "support" spells?

    So the THM support spells, Slow, Gravity, Paralysis etc seem to be a bit lackluster for their large 60 second cooldown. I can tell you right now that absorb MP is a much better 60 second cooldown spell than the support ones. They all just seem kind of "should i put this on my bar, its kinda meh" (except silence and the absorb spells)
    (0)

  2. #2
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Slow and Paralyze will always be on your bar when you get to the Darkhold.
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  3. #3
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Archadius View Post
    Slow and Paralyze will always be on your bar when you get to the Darkhold.
    Maybe but I agree that the 60sec timer is too long a recast. More so when you are not 100% sure they will stick. 20-30 sec cooldown would be fine.
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  4. #4
    Player
    Archadius's Avatar
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    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Perrin_Aybarra View Post
    Maybe but I agree that the 60sec timer is too long a recast. More so when you are not 100% sure they will stick. 20-30 sec cooldown would be fine.
    Increasing PIE and M ACC helps a great deal. If we were to get a 30 sec recast for these spells, then I feel that they should have their MP cost adjusted accordingly (1.5 - 2x).
    (1)

  5. #5
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Archadius View Post
    Increasing PIE and M ACC helps a great deal. If we were to get a 30 sec recast for these spells, then I feel that they should have their MP cost adjusted accordingly (1.5 - 2x).
    I agree with the MP cost adjustment, and yes PIE and Mg. ACC does help to land those spells but still you are not sure they will and you can only hope that it will work.
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  6. #6
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    Jul 2011
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    241
    @ archadius for what? a 30% uptime? you dont need to troll the thread. Read the post.
    (0)

  7. #7
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Fixy View Post
    @ archadius for what? a 30% uptime? you dont need to troll the thread. Read the post.
    O_o

    /10char
    (0)

  8. #8
    Player

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    Jul 2011
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    241
    Quote Originally Posted by Archadius View Post
    O_o

    /10char
    what dont you get? the cooldown is too long to maintain it to be useful for more than anything more than a boss pull.
    (0)

  9. #9
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    Quote Originally Posted by Archadius View Post
    O_o

    /10char
    Quote Originally Posted by Fixy View Post
    what dont you get? the cooldown is too long to maintain it to be useful for more than anything more than a boss pull.
    It's called being a post whore.. When you hump the forums so much you just want to have a higher post count than everyone, so you post useless nonsense on forums. The forums are not a game and your not getting skill ups for post count.. move on..
    I was going to make a topic about this actually but I had a little something else in mind.. Hoping to see thm get weapon buff skills. Like elemental attack bonuses to weapons by thm spells.
    But I see your point. I'm a 50 thm 50 cnj and some of the debuffs just are worthless on mobs.. Yay he's paralyzed .. for 2 seconds.. what use is that? it's a waste of mana and time casting..
    (0)

  10. #10
    Player

    Join Date
    Aug 2011
    Posts
    45
    the problem is not only trying to land the spells but even some of the mobs drop the effect quickly too. if i try to paralyze a piste or a raptor it lasts for 3-5 sec maybe. but use it on the ogre or any other dungeon boss it sticks for ~15 sec. doesnt make much sense. if something can resist a certian effect make it never land and a mob that can get affected, the spell should last for a signifigant amount of time to make it worth while.
    (0)

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