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Thread: WHM dps in T10

  1. #1
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81

    WHM dps in T10

    Hello!

    I am currently learning t10 (got to phase 5, though not many times). My healing is okih for now, I think, and because there isn't a lot of healing to do in general, I started to dps here and there. I am running a bit into a mana problem though: I usually turn cleric stance on after the first 2 adds have been killed, and just dps away, but I start p3 with 50% of my mana.

    Does a whm dps make any kind of difference or is it so irrelevant that I should just wait for my MP to regen after adds are killed? And if it does make a difference, does anyone have any tips on how to conserve MP and dps? I usually keep regen on the tank and throw Medica II for Heat Lightning. I am trying to time cure III for Wild Charge because sometimes my health especially gets quite low (below 1k) and I am afraid I'll die when the arena closes in if I rely on Medica II's ticks only, but a medica II and cure III is a massive drain on my MP and I'm not sure I could keep it up for p5 too.
    (0)

  2. #2
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    TBH no , especially at this point in FcOB you're learning but I'm sure your group is at least all i120+ and if your SCH is the average SCH then DoTs should be up pretty much 75-85% of the time unless they're handling Prey and Double Prey.

    Also add phase too , I tend to bane but only after Double Prey has come and gone, but WHM should probably DPS when boss is charging for phase transition as it does help a TAD bit seeing as your dots carry over, as you can see you shouldn't be DPSing a whole lot due to Mana consumption and you don't want the 20% Bard loss DPS considering the output damage he would be doing + potential foes would out weigh anything you're doing.....

    WHM gets a lot of PIE throughout FcOB and gearing so as your group progresses dps should pose no problem but till then 7/8 people hammering away should be fine ....stick to healing and get your clear...
    (0)

  3. #3
    Player
    firstsin's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Alkaid Gainsborough
    World
    Spriggan
    Main Class
    Conjurer Lv 80
    If your group can kill the boss without running in to DPS trouble then you shouldn't feel compelled to DPS as a WHM when you are having MP issue.

    Medica 2 is not necessary in T10, even though I mainly use it when switching out of each add phase. This is because the damage in T10 is not raid wide other than when dealing with specifics mechanics.

    You do not need to use Medica to top every ones HP after Heat Lightning. If you are hit by Heat Lightning then you will not be dealing with Tether or Wild Charge. Also no one should be clipped by Heat Lightning. Also you'll have everyone spread out in T10 and when not dealing with Critical Rip or Prey you'll be able to use Cure or Regen to top people off. The SCH fairy is very effective in topping everyone off.

    Avoid using Cure 3. It is very expensive and there are a handful of situations where it is effective. Instead use Medica and then use Cure and Regen to top people off.
    (4)

  4. #4
    Player
    PetiteMalFleur's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by firstsin View Post
    snip.
    Everything this^^.
    (0)

    http://dtguilds.com

  5. #5
    Player
    Lyrinn's Avatar
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    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Just stick to Aero, Aero II, and Fluid Aura until you're comfortable with your MP. If your SCH is DPSing, before and after add phases are pretty much the only times you get time to chain cast Stone II anyways.
    (0)

  6. #6
    Player
    Laesha's Avatar
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    Mar 2014
    Posts
    128
    Character
    Laesha Starsong
    World
    Zalera
    Main Class
    Gladiator Lv 80
    I agree with the posters saying that you shouldn't worry much about it while learning. That being said, I have a few times where i like to squeeze in some dps cause i'm always finishing the fight with SOOoooo much mana :/ I'm sure there are lots of opinions and different ways to squeeze in dps and make healing more efficient, but here are somethings that really work for me!:

    P1: aero aero II fluid aura after the first critical rip. Only heal MT when necessary. let fairy handle damage form the first wild charge.
    First adds: Divine seal regen both tanks, eye for an eye my tank, virus 1 add, stoneskin my prey target. Then refresh regen and put up a medica II. This is usually where i use my first Shroud HoT's + fairy are usually enough for our tanks, so i'm able to dps the adds on my side for the majority of this phase (occasionally coming out for a cure) Dps during electro charge.
    P2: Cure III wild charges (maybe overkill, but it's nice to just have the damage healed and done with). Heal MT and deal with critical rip. Fluid aura when i can. Generally I get a lot of MP back in this phase.
    Second adds: pretty much the same as the first after our tanks pick up the extra son and daughter. Usually get another shroud during this phase.
    Last phase: I usually hit this phase with about 80% mana, and get another shroud during it. Our Sch uses selene for this fight and spends a lot of time in cleric stance, so this is the time I keep medica 2 up for the majority of the time. Again, could be overkill, but imo it can make the random elements of this phase that much easier. Cure III on Wild charges. Deal w/ critical rip.

    sounds like your super close tho. you got this! =D
    (0)
    Last edited by Laesha; 02-21-2015 at 03:06 AM.

  7. #7
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
    Posts
    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Honestly, a whm shouldn't have to dps. If you hit enrage its the dps fault.

    A few tips.

    When charge happens only use cure 3 if its highlighted, your in the middle of the group during charge and cast it a second just after the boss cast bar begins for the charge. (use medica instead if cure 3 isn't highlighted,) this will give you time to focus on putting a stoneskin up for crit rip or avoiding a tail swipe after charge without worrying about peoples health as much.

    Only use medica 2 at the end of add phases after burst and if needed during last phase, do not use it right before adds or you will pull them.

    Co-ord with the other healer for eye for eye placement on both tanks during adds and slap a regen on them both so you can deal with prey. (Presence of mind is great here for quickly stoneskinning during double prey)

    If everyone is topped up, don't be afraid to throw a stone skin during single preys, this may just a save the party from a SCH error. (remember to be quick, you got 6 seconds and stoneskin cast is just under 3)
    (0)

  8. #8
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    As a WHM, your MP is so precious that you really should not be spending any of it for DPS purposes unless you absolutely know you will still have enough MP to be able to heal effectively. DPS for you is not worth the tradeoff of being low on MP.

    In FCoB groups, WHM is rarely every expected to do any DPS to to their already poor MP management. Really only SCH should be doing any DPS as a healer.
    (0)

  9. #9
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Talia_Hailwind View Post
    Honestly, a whm shouldn't have to dps. If you hit enrage its the dps fault.
    )
    Even if we assume it's the dps fault, and lets face it they haven't killed t10 by now they don't have the spare time, are new, or are bad. That doesn't mean you cant add a minimal amount of dps that can push the group from a wipe to a kill.

    Healers who don't even experiment with pushing out some damage while managing heals/mana issues during progression are not even trying.
    It would be like dps who sit in cleaves, that can be healed through, because reducing the work of healers is not his job.
    (1)

  10. #10
    Player
    Yare's Avatar
    Join Date
    May 2014
    Posts
    32
    Character
    Coconut Puff
    World
    Behemoth
    Main Class
    Conjurer Lv 60
    WHM's dps is kind of inconsequential in T10. Also, during learning, people get more unnecessary damages so healers have to heal more => more mana usage during learning stage. But once your statics have things down, you may find yourself w/ lots of mana.

    P.S. B/c I am epic bored after killing adds and everyone's dps the boss... I also dps the boss. And b/c NQ mind potions r epic cheap... i pop one of those to increased mind which translates to more INT w/ CS. Still.. my dps is insignificant and my static peeps giggle as they see my marginal increase of dps... I am just having fun. :-P
    (0)

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