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  1. #1
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92

    Please Fix Slaughter

    Slaughter in its current state is still a broken mess. There are several issues, but two major ones stick out.

    Cometeor is still far too overpowered. Even after the nerf, a group of casters can still dominate any Slaughter round by stacking their cometeors. When 6 cometeors go off at the same time, anyone in the spread is dead and there is zero defense against it. Any easy fix would be to put a buff up on any player that is hit with a limit break that grants a 5 second immunity to additional limit break damage.

    cont.
    (1)

  2. #2
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    The second issue is that whenever two grand companies decide to teamup against the third company, there is nothing the third company can do to fight back. In a Secure match, if two GCs gang up on one, it becomes very difficult for the third GC, but with sound strategy they can still counter attack. For example, if Adder and Maelstrom are both fighting at the Flame Outpost, the Immortal Flames can try to sneak by and capture the undefended Serpent and Storm Outposts. In Slaughter, the best strategy that a teamed-up on grand company can employ is to hope that by the time they respawn the other two companies will be fighting each other. I understand that this issue is harder to fix. One solution could be to add more objectives out of the middle of the map, for example a second spawn for the drones at Markets, Temple and Manor. If two GC's gang up on the third, the third should be able to fall back and take a different objective, rather than having to just accept their inevitable loss.
    (1)

  3. #3
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Adding more monsters won't do jack.

    They learnt, but very slowly. They didn't make a NEW MAP for slaughter. Thats the problem. The current map is OK for Secure, but for slaughter.. its terribly designed. You can only hope in 3.0, the map fits the mode.

    The map should make teams play tactically, not some faking node that gives you a buff. Buffs should be left for assists/kills.
    (1)

  4. #4
    Player
    KarmaBum's Avatar
    Join Date
    Dec 2013
    Posts
    204
    Character
    Gwen Dolyn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Beckett View Post
    In Slaughter, the best strategy that a teamed-up on grand company can employ is to hope that by the time they respawn the other two companies will be fighting each other.
    This is my biggest problem with Slaughter. Especially in 8v8v8, there is nothing you can do if you get double-teamed.
    (1)
    Gilgamesh Server • http://www.aureusknights.com

  5. #5
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Beckett View Post
    When 6 cometeors go off at the same time, anyone in the spread is dead and there is zero defense against it. Any easy fix would be...
    An even easier fix is to spread out. If you backpedal to the ramp then you die. Cometeors are meant to kill clusters of people.
    (0)

  6. #6
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Both events are arguably avoidable.

    Cometeor: If you let 5 or 6 casters of an opposing faction build up to battle high/fever, you deserve to get wiped. They earned those lb kills.

    Double Teamed: from my experience 3 times out of 5, a team gets doubletapped because they positioned poorly, looking like easy kills for both the other GCs.

    Whether you're getting doubleteamed or not, whenever you take direct damage, break range.. make them work hard for the kill.. They'll give up n switch to a different target if you make them work for it.
    (1)

  7. #7
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Xenosan View Post
    Both events are arguably avoidable.

    Cometeor: If you let 5 or 6 casters of an opposing faction build up to battle high/fever, you deserve to get wiped. They earned those lb kills.

    Double Teamed: from my experience 3 times out of 5, a team gets doubletapped because they positioned poorly, looking like easy kills for both the other GCs.

    Whether you're getting doubleteamed or not, whenever you take direct damage, break range.. make them work hard for the kill.. They'll give up n switch to a different target if you make them work for it.
    Best answer by far. WHINER tHREAD ALERT anyway though.
    (0)

  8. #8
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Xenosan View Post
    Double Teamed: from my experience 3 times out of 5, a team gets doubletapped because they positioned poorly, looking like easy kills for both the other GCs.
    There is no avoiding getting double teamed with three factions when participating in battle. If two factions are fighting with each other the third faction has to pick one, if the third faction divides up then the other two faction will focus on them as they have the numbers advantage (higher success rate), thus being teamed by the other two factions. The only way a faction can avoid getting double teamed is if they remove themselves entirely from battle making the other two factions fight each other, in which case generally the faction that retreats loses due to lack of points.
    (5)

  9. #9
    Player
    RobinRethiel's Avatar
    Join Date
    Oct 2013
    Posts
    285
    Character
    Robin Avrelivs
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    Oh, please. Slaughter should not have a 1vs1vs1 anyway. It's pointless and makes win trading so easy, especially since guilds can just work together with no prob. Win trade is one thing when 1vs1, both agreed to it. If a guild joins on two sides and just helps each other out against the third, that's a different thing.

    There should be no premades anyway or separated from the randoms.

    @ Cometeors:
    You don't need a single kill to start - you will get them with the first wave. Also it's VERY easy to avoid dying as a RDPS. Just stay with your group. You can fall back, if some are insane enough to follow into your third of the arena, they will get slaughtered there. So stop crying about it. Cometeor is stupid, especially combined with mass sleep/freeze and the lag many people got.

    I got zero lag and still there are cometeors you can't dodge, because the other guy (and there are ways to provoke this) got such lag, that the server gets problems with sending the AoE marker to you.
    (0)

  10. #10
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RobinRethiel View Post
    snip
    rofl you honestly think there is win trading going on in Slaughter?

    I swear some peoples delusions go deep.
    (3)

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