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Thread: Seriously SE???

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  1. #11
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gramul View Post
    By less, I'm talking more about things like vanity DLC's where you're expected to pay comparatively remarkable amounts for not even a fraction of the game.
    I've never played a game that asks for so much money from me before and I am not someone who spends off the cuff.

    To me, it's remarkable how willing people are to give into the idea when I've heard so much complaints about other companies doing the same or less. Games I usually avoid like the plague.
    I don't know how this applies to expansions. Expansions (and Heavensward definitely is) are typically the size of the base game at the very least, if not more. Or, they add a ridiculous amount of depth, items, and systems to play around with. Or maybe it does all of that. It's not vanity, it adds substantial depth to gameplay. I can't speak on Heavensward yet, but the simple addition of 3 Jobs and a level cap increase is sure to mix things up in a big way.

    As for 'giving in' to the practice. People here 'give into' (I hardly think this is an appropriate phrase) the practice because it's not a big deal, and it's commonplace. It's like... part of the territory, if that makes any sense. It's the same concept that playing a F2P MMO almost certainly comes with the caveat of needing to empty your bank account to be any good at it. It's the balance of the MMO genre right now.

    F2P have massive-scale Cash Shops with much more than just vanity purchases, and generally have much wider gaps in content updates. Non-quality updates, poorly managed, and paying to win. P2P games have (now) low scale, vanity based Cash Shops, with sub fees, and expansion costs. The payoff is higher quality content, with more rigid and swift updates, and a better managed game (comparative to a F2P, or most other MMO's). And if I'm going to be honest, in the MMO genre right now, your money is way safer, and less stressed in a P2P scenario.

    Go talk to people who played Maplestory, and literally spent thousands of dollars in short time frames just to compete at the end-game level. There's literally items that are sold on paypal for hundreds of dollars in that game. Or talk to people who played Dungeon Fighter Online for years, and sunk money into that game just for it to be shut down, losing all of their money and hours in the process. Or go play 1 of many MMO's that have 0 community, 0 updates, and no kind of quality content.
    (4)
    Last edited by Nominous; 02-19-2015 at 11:33 AM.