




Okay. This is freaky. I was just watching that. Then I saw your link and was like "There's no way" and sure enough there it is.
That's some funny shit!
+1


what sucks is i understand what he saying so what i read and what i hear get mix up ; ;
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
Look, clearly people just don't know how MMORPG's and/or expansion packs work. This is around the same price and works the same way as every Pay-to-Play MMORPG I have ever heard of. I don't know if people complaining here come from Free-to-Play games or if this is their first MMORPG ever but just... ugh. You know? Ugh.
The entitlement.. it's palpable.
Going to pry my eyes away from this thread now before my brain melts. xD



Wtf? I didn't say anything like that. You're not making any sense.And how long have you been subbed for? you say no one would be subbed more than a year if it didn't offer you anything, you are still here, yet you are complaining about this game like you have been robbed. How old are you?
I... know!? What does this even mean?Thus you're paying for the NEXT round of content.





By less, I'm talking more about things like vanity DLC's where you're expected to pay comparatively remarkable amounts for not even a fraction of the game.
I've never played a game that asks for so much money from me before and I am not someone who spends off the cuff.
To me, it's remarkable how willing people are to give into the idea when I've heard so much complaints about other companies doing the same or less. Games I usually avoid like the plague.

I don't know how this applies to expansions. Expansions (and Heavensward definitely is) are typically the size of the base game at the very least, if not more. Or, they add a ridiculous amount of depth, items, and systems to play around with. Or maybe it does all of that. It's not vanity, it adds substantial depth to gameplay. I can't speak on Heavensward yet, but the simple addition of 3 Jobs and a level cap increase is sure to mix things up in a big way.By less, I'm talking more about things like vanity DLC's where you're expected to pay comparatively remarkable amounts for not even a fraction of the game.
I've never played a game that asks for so much money from me before and I am not someone who spends off the cuff.
To me, it's remarkable how willing people are to give into the idea when I've heard so much complaints about other companies doing the same or less. Games I usually avoid like the plague.
As for 'giving in' to the practice. People here 'give into' (I hardly think this is an appropriate phrase) the practice because it's not a big deal, and it's commonplace. It's like... part of the territory, if that makes any sense. It's the same concept that playing a F2P MMO almost certainly comes with the caveat of needing to empty your bank account to be any good at it. It's the balance of the MMO genre right now.
F2P have massive-scale Cash Shops with much more than just vanity purchases, and generally have much wider gaps in content updates. Non-quality updates, poorly managed, and paying to win. P2P games have (now) low scale, vanity based Cash Shops, with sub fees, and expansion costs. The payoff is higher quality content, with more rigid and swift updates, and a better managed game (comparative to a F2P, or most other MMO's). And if I'm going to be honest, in the MMO genre right now, your money is way safer, and less stressed in a P2P scenario.
Go talk to people who played Maplestory, and literally spent thousands of dollars in short time frames just to compete at the end-game level. There's literally items that are sold on paypal for hundreds of dollars in that game. Or talk to people who played Dungeon Fighter Online for years, and sunk money into that game just for it to be shut down, losing all of their money and hours in the process. Or go play 1 of many MMO's that have 0 community, 0 updates, and no kind of quality content.
Last edited by Nominous; 02-19-2015 at 11:33 AM.





It's the fact that in spite of all these extra costs, they still feel the need to charge an expansion pack more than the base cost of the game itself. Where is the line actually drawn?I don't know how this applies to expansions. Expansions (and Heavensward definitely is) are typically the size of the base game at the very least, if not more. Or, they add a ridiculous amount of depth, items, and systems to play around with. Or maybe it does all of that.
Considering the expansion uses the expansion uses the original game as a core base, I'd be inclined to disagree.Just because the value of the game has depreciated, does not mean that the addition of content amount equivalent automatically depreciates as well.
Last edited by Gramul; 02-19-2015 at 11:52 AM.

The line is drawn when you realize that the game was 40 dollars for PS3, and that the expansion was likely to be the same price. When you realize the only reason the PC version was 30 was because 1.0 got lowered to what... 20 dollars because of how poorly it was received?
All things considered, if all versions were released at the same time, bar the poor reception, it would have been the same price across the board, and definitely not 30 dollars.
The extra costs? You mean the optional things that nobody actually needs? I mean, maybe just maybe the extra retainers. I've been playing since 2.0 launch and I've never once needed more inventory space than currently available. I don't need the vanity stuff in cash shop, but if I did want it, what's a few bucks to me if I'm paying 15 monthly? To exaggerate, I could find the money to pay for extra retainers or optional 'vanity' on the ground.
There's no reason to treat MMO's different than any other industry. What can be monetized, will be monetized. If you have a problem with that, take that up with God or something, because that's not just gaming, that's literally everything, ever. It isn't changing any time soon, and if it were, it'd need a big movement with tons of big names, and radical influence behind it.
Last edited by Nominous; 02-19-2015 at 11:55 AM.
Ok I've been trying to avoid this thread because to me (as mmo player since EQ beta) this price is actually cheaper than they were during EQ (expac's were 60 then)
$40 is industry standard for expansions, in any mmo. What extra costs are you talking about? the OPTIONAL retainers? OPTIONAL Fantasia? OPTIONAL vanity cash shop?
You talking about the monthly sub? again... industry standard for ANY mmo. Actually ARR's monthly sub is cheaper than other mmo's. I'm confused here gramul, what is it you are talking about??
It actually was on the SE store this morning, I seen it myself but has since disappeared from there also.
Last edited by SinisterJointss; 02-19-2015 at 11:44 AM.
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