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Thread: Seriously SE???

  1. #101
    Player
    Phai's Avatar
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    Phai Mui
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    Gladiator Lv 50
    (5)

  2. #102
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Okay. This is freaky. I was just watching that. Then I saw your link and was like "There's no way" and sure enough there it is.
    (0)

  3. #103
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    Kat_Manx's Avatar
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    Kat Fuzzington
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    Look, clearly people just don't know how MMORPG's and/or expansion packs work. This is around the same price and works the same way as every Pay-to-Play MMORPG I have ever heard of. I don't know if people complaining here come from Free-to-Play games or if this is their first MMORPG ever but just... ugh. You know? Ugh.

    The entitlement.. it's palpable.

    Going to pry my eyes away from this thread now before my brain melts. xD
    (4)

  4. #104
    Player
    Nominous's Avatar
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    Gridania
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    Nominous Lhant
    World
    Balmung
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    Lancer Lv 70
    Quote Originally Posted by Gramul View Post
    I get that. But my question is, why have we allowed it? Why are we okay with companies charging us more and more for less and less?
    What do you mean less?

    3 New Jobs (MORE than ARR if I remember correctly)
    1 New Race
    Entire scenario on the scale of 2.0, if not larger.
    2 new Primal fights, one with a creature never before seen in FF, made specifically for XIV.
    Airships. The ability to build them, and have personal airships. This is a huge addition.
    Flight, and different methods of exploration.
    1 New City State, possibly more?
    Like 2 more Beast Tribes if I'm not mistaken? I'd imagine there will be content involving this.
    A 10 level cap increase, with many things we've not yet even learned about what comes with it.
    They said to expect about as many dungeons that were on 2.0 launch, which is crazy to do from scratch. Some of the dungeons we had on 2.0 were just revamped old ones.

    There's probably a ton I'm forgetting about, but that list already... for something that's only 40 bucks, is pretty great. Jumping in at the base level, you'd be paying like 20 bucks for ARR, and 40 for Heavensward. 60 dollars, which is comparable to any full release game today. Most games we have right now give you like, 30-50 hours of baseline enjoyment, with some games offering multiplayer experiences for replay value that extends into maybe 300-500 hours before you're pretty sick of it. MMO's give you at least 100 hours or more of baseline enjoyment, just capping one character and learning the game. That's not even considering you go into crafting, coil, leveling any more than one Job (which you most certainly will for cross-class) etc etc.

    I'm having troubles seeing where there's anything to complain about. 'We' aren't okay with companies charging more and more for less and less. 'People' are increasingly more and more ready to make a big issue out of things because we're given a bigger platform to do so than before. Why do we allow them to charge us 15 dollars every month to play a game on their servers? Why do we allow them to put a Cash Shop in the game? Why do our characters hair clip with things? Why can't we have everything for free? Like... if things were how everyone on THIS forum wanted it to be, the game wouldn't be up and running, because SE wouldn't be funding them to do it.
    (2)
    Last edited by Nominous; 02-19-2015 at 11:01 AM.

  5. #105
    Player
    Moqi's Avatar
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    Goji Degotye
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    Twintania
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    Botanist Lv 81
    And how long have you been subbed for? you say no one would be subbed more than a year if it didn't offer you anything, you are still here, yet you are complaining about this game like you have been robbed. How old are you?
    Wtf? I didn't say anything like that. You're not making any sense.

    Thus you're paying for the NEXT round of content.
    I... know!? What does this even mean?
    (1)

  6. #106
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    By less, I'm talking more about things like vanity DLC's where you're expected to pay comparatively remarkable amounts for not even a fraction of the game.
    I've never played a game that asks for so much money from me before and I am not someone who spends off the cuff.

    To me, it's remarkable how willing people are to give into the idea when I've heard so much complaints about other companies doing the same or less. Games I usually avoid like the plague.
    (3)

  7. #107
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    Anubis_Nephthys's Avatar
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    Anubis Nephthys
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    Goblin
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    That's some funny shit!
    +1
    (1)

  8. #108
    Player
    Nominous's Avatar
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    Nominous Lhant
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    Balmung
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    Quote Originally Posted by Gramul View Post
    By less, I'm talking more about things like vanity DLC's where you're expected to pay comparatively remarkable amounts for not even a fraction of the game.
    I've never played a game that asks for so much money from me before and I am not someone who spends off the cuff.

    To me, it's remarkable how willing people are to give into the idea when I've heard so much complaints about other companies doing the same or less. Games I usually avoid like the plague.
    I don't know how this applies to expansions. Expansions (and Heavensward definitely is) are typically the size of the base game at the very least, if not more. Or, they add a ridiculous amount of depth, items, and systems to play around with. Or maybe it does all of that. It's not vanity, it adds substantial depth to gameplay. I can't speak on Heavensward yet, but the simple addition of 3 Jobs and a level cap increase is sure to mix things up in a big way.

    As for 'giving in' to the practice. People here 'give into' (I hardly think this is an appropriate phrase) the practice because it's not a big deal, and it's commonplace. It's like... part of the territory, if that makes any sense. It's the same concept that playing a F2P MMO almost certainly comes with the caveat of needing to empty your bank account to be any good at it. It's the balance of the MMO genre right now.

    F2P have massive-scale Cash Shops with much more than just vanity purchases, and generally have much wider gaps in content updates. Non-quality updates, poorly managed, and paying to win. P2P games have (now) low scale, vanity based Cash Shops, with sub fees, and expansion costs. The payoff is higher quality content, with more rigid and swift updates, and a better managed game (comparative to a F2P, or most other MMO's). And if I'm going to be honest, in the MMO genre right now, your money is way safer, and less stressed in a P2P scenario.

    Go talk to people who played Maplestory, and literally spent thousands of dollars in short time frames just to compete at the end-game level. There's literally items that are sold on paypal for hundreds of dollars in that game. Or talk to people who played Dungeon Fighter Online for years, and sunk money into that game just for it to be shut down, losing all of their money and hours in the process. Or go play 1 of many MMO's that have 0 community, 0 updates, and no kind of quality content.
    (4)
    Last edited by Nominous; 02-19-2015 at 11:33 AM.

  9. #109
    Player
    Zohnax's Avatar
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    Zohnax Sinaly
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    Sargatanas
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    Monk Lv 100
    Quote Originally Posted by Gramul View Post
    By less, I'm talking more about things like vanity DLC's where you're expected to pay comparatively remarkable amounts for not even a fraction of the game.

    To me, it's remarkable how willing people are to give into the idea when I've heard so much complaints about other companies doing the same or less. Games I usually avoid like the plague.
    >Vanity
    >DLC

    We're talking about expansions for MMOs here. In actuality, when 2.0 launched, it had a complete story, and then new elements added into the game were woven into the story in later patches. But saying that you're being pillaged by Square Enix for having all these optional features that have zero impact on gameplay is ridiculous. Video games have come a long way in 20 years, and yes, production costs have become a problem because games have become more graphically intense and demanded for sequels.

    Here's some reading material on the subject:
    http://www.economist.com/blogs/econo...st-explains-15

    Quote Originally Posted by Gramul View Post
    It's the fact that in spite of all these extra costs, they still feel the need to charge an expansion pack more than the base cost of the game itself. Where is the line actually drawn?
    Just because the value of the initial game has depreciated, does not mean that the addition of an equivalent content amount automatically depreciates as well.

    The initial cost of 1.0 was $50.00 USD for standard, and whenever it was basically re-released as A Realm Reborn(2.0), it was $30, ($40 for PS3), because it wasn't really new content and they realized how much they had screwed up with 1.0. There was actually a period during 1.0 where they stopped charging people to play because of how poorly it was doing and even when the tsunami hit, they reimbursed players for their servers being offline.

    http://massively.joystiq.com/2010/06...pricing-model/
    (4)
    Last edited by Zohnax; 02-19-2015 at 11:40 AM. Reason: Additional input.

  10. #110
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    Quote Originally Posted by Nominous View Post
    I don't know how this applies to expansions. Expansions (and Heavensward definitely is) are typically the size of the base game at the very least, if not more. Or, they add a ridiculous amount of depth, items, and systems to play around with. Or maybe it does all of that.
    It's the fact that in spite of all these extra costs, they still feel the need to charge an expansion pack more than the base cost of the game itself. Where is the line actually drawn?
    Just because the value of the game has depreciated, does not mean that the addition of content amount equivalent automatically depreciates as well.
    Considering the expansion uses the expansion uses the original game as a core base, I'd be inclined to disagree.
    (1)
    Last edited by Gramul; 02-19-2015 at 11:52 AM.

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