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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    Slaughter Mode too much zerg and too many limit breaks?

    For me it seems that this new pvp mode is nothing more like a zerg fest without any strategy behind this. ranged Damage Dealers have a great advantage in zerg pvp, because they dont have to walk into other groups.
    I dont think that the classes are unbalanced.. as for the secure mode the classes are balanced quiet well.. i moreover think that the mode itself and the personal limit break system has to be balanced.

    It seems to me, that personal limit breaks are gained much too fast and easy. It seems like a spam fest of limit breaks, especially for casters who spam meteors.

    I dont know exactly how they could improve this mode. Maybe they should add several more spawn times of monsters at markets, temple etc... that all groups have to move much more through the whole map. and on the other hand decreasing the speed of gaining personal limit break points heavily, too.


    Maybe they also could limit this mode to 2 groups, as in my opinion 3 groups may be too many. Slaughter with just 1 group on each side is much more fun and strategic than that zerg mess of 3vs3vs3. But i also think it could help a lot if they add more than just one spawn time for monsters at the outposts. So that all 12 groups arent in the middle forever.


    Whats your opinion on slaughter mode?
    (3)
    Last edited by Tonkra; 02-18-2015 at 08:02 PM.