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  1. #11
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Just posting to increase my random number generator posts.
    (0)

  2. #12
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    When my Second Coil static started two weeks before 2.3, and up until the lockout was lifted in 2.4, as a caster I saw a total of FIVE unique pieces of High Allagan Casting gear, none of which were ANY of the accessories. I only got 4 of them. On the other hand, I was sitting on at least 7 pieces of High Allagan Healing gear, including the coat, because it was my secondary. To this day I still do not own any High Allagan Casting accessories (partly because I no longer need them), and I have still only seen the earrings drop once and the ring twice.

    All I can say is, RNG is RNG.
    (0)

  3. #13
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Forgot to add, we've seen the aiming earring practically every week for last couple of months.:S

    We get more accessories than left side drops. except that *censored* SLAYING RING! :P
    (0)

  4. #14
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I've been clearing FCOB since the first week and i'm still at 3 drops while everyone else is pretty much decked out. The RNG is shit.
    (1)

  5. #15
    Player
    MidlaneGod's Avatar
    Join Date
    Aug 2014
    Posts
    51
    Character
    Master Pogi
    World
    Leviathan
    Main Class
    Marauder Lv 50
    My group just keep getting healer and caster drops, last week slaying neck finally drop but i derp and it hit the floor.
    (0)

  6. #16
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Had 4 unique caster drops last week. If I recall they were Choker, Boots, Chest, and Belt. Only 1 NIN loot so far...
    (0)

  7. #17
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    I've gotten quite annoyed with the RNG on the coil fights as well. I had my i130 weapon for weeks before I got my first non-token drop, and T13 has just been giving us weapons for classes we don't have. Hell, when we first started T13 my gear was bad enough that I was getting 1-shot by unavoidable damage.

    I do like some RNG in the loot system as ultimately the carboncoat/carbontwine are incredibly boring items to go after. I hope with 3.0 they move to a token system similar to WoW's token system. In WoW, there were multiple tokens for each item slot, and each class was tied to a specific token. That way there could be 8+ classes, but only 3 different tokens. It still had some of the excitement of not knowing what your going to get, but certainly reigned in the randomness a lot.
    (1)

  8. #18
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    POETICS is the token system and you can completely gear up in it before the next major patch and completely upgrade it before the next raid tier. But you want Coil gear on a token system too? Too many token systems! RNG is a part of MMOs but I see people complaining about every part of it: Atma, melding, infusing, desynthing, dungeon drops, Coil drops, etc. I mean I guess if that many people hate RNG, maybe SE SHOULD just abolish it completely. For me, RNG and MMOs go hand in hand and I'm excited when I get my drop. I really don't want this game to turn into "log in, farm my tokens, log off."

    i120 gear is good enough to progress in Final Coil and when Final Coil is off lockout, you can farm it as much as you want. Maybe you won't have all BiS by 3.0 (heaven forbid) but you can easily get all i130 by then which is plenty good enough for anything.

    I hope the system stays almost exactly like it is but maybe a loot lockout system like the CT raids would be better (still just as much RNG but guaranteed weekly loot). People on the cutting edge would gear up a lot faster but you could run with more than 7 other people which would be nice.
    (1)

  9. #19
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Purrfectstorm View Post
    snip
    You don't see a problem with someone going three months in coil and getting 1/5th the drops everyone else has? You argue that token gear is there, and yes it is. However, a significant portion of that gear is trash. I'm not trying to build my character with trash.
    (4)

  10. #20
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Purrfectstorm View Post
    ...
    I think people are more or less getting tired of the same MMO designs. I mean look at how the patience of people have been dwindling and negativity is brewing because of RNG. Like the people who are grinding relics in low level dungeons getting snippy towards noobs who want exp. RNG is becoming an 'outdated' concept that to many gamers who are just looking for something that feels more rewarding than a slot machine for our time investments.

    I think people understand that being allowed to have things right away is bad game design and many gamers would love to feel like they worked to get what they have instead of having it handed to them but there's a thing as "too much losing to a RNG gamble". Like here I am on my 10th WD run without seeing a single monk item drop for me I mean these are like 40-50 minute runs for a dungeon where I can only get one item per week anyways. There's no challenge to it just watch youtube while you're mashing some buttons and win at this point. I have other things I could be doing in this game but I spend it here playing with RNG gambling.

    The issue with RNG lies in the fact that no matter how much effort you invest or time, there is no guarantee of a payout at all. I've heard horror stories of people with 30-50 WD runs and couldn't even get what they needed before the weekly limit reset.

    WD at least allows me to run it effortlessly through duty finder. The FCoB doesn't give you that benefit. So these people gotta form statics with SKILLED players and eff with lockouts and limited chests based on if a player has beat it before. Their complaints are warranted. People want to be rewarded for time investment. Not have a "chance" to be rewarded". Every time you clear a dungeon and don't receive anything, you have lost time that you can never get back in your life. As you keep gambling with RNG and losing you gotta ask yourself if the time investment really worth it anymore? Is the payout ever going to happen? I really want MMOs to move towards new designs. New ways to reward players for time investment rather than random chances of a reward that may never ever happen. While the old RNG saying goes, "You will eventually get it if you keep trying." However I counter with, "How long is too long?"
    (2)

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