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  1. #11
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    Quote Originally Posted by Perrin_Aybarra View Post
    The point of being a high level crafter is to be able to craft high level recipes and repair high level gears. HQs should be available to everyone who dedicated time to gather the HQ mats and who is level appropriate to craft the gear/item. High level crafter should not equal HQ crafter.
    I think we are on the same page here, but maybe not. My example would be Engraved Bhuj, level 32 Goldsmith. A level 32 Goldsmith could be garaunteed a HQ+1 by getting HQ mats. If they get their quality rating high enough they could get a +2 or even possibly +3 (however unlikely). They would be limited by the quality gain however. At a higher levels you would increase the amount of quality you could put into the sysnthesis and thereby increase your shot at +2's and +3's. Im sure there are going to be diverging opinions here, but thats mine and what Id like to see.
    (0)

  2. #12
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    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Radiator View Post
    I think we are on the same page here, but maybe not. My example would be Engraved Bhuj, level 32 Goldsmith. A level 32 Goldsmith could be garaunteed a HQ+1 by getting HQ mats. If they get their quality rating high enough they could get a +2 or even possibly +3 (however unlikely). They would be limited by the quality gain however. At a higher levels you would increase the amount of quality you could put into the sysnthesis and thereby increase your shot at +2's and +3's. Im sure there are going to be diverging opinions here, but thats mine and what Id like to see.
    Pretty sure they are doing away with +1 +2 +3 and just have NQ or HQ, mainly for inventory reason and also not to have a over complex system which doesn't alway rhyme with fun.

    So yes for the level 32 GLD being able to craft a "HQ Engraved Bhuj" if he crafts with all HQ mats if that recipe is possible to make at that level, which I'll assume it is.

    The "HQ Engraved Bhuj" will be usable (hypothetically since maybe not all gears will be upgradable) to make let's say a level 50 GLD piece of gear, not a "HQ Engraved Bhuj"+2 but another item altogether. If you use your "HQ Engraved Bhuj" with other HQ mats for that level 50 recipe, then you'll get a HQ Unknown Item level 50.

    It's a way to reuse old items and also make for a prosper economy. Old items are still usefull at higher level so that new crafters can sell their items to old players. So the level 32 GLD who just made a "HQ Engraved Bhuj" can sell this to a level 50 GLD who is trying to make something else with it. Basically, finished items because mats in upper tier of crafting which like I said is perfect to generate a good economic balance.

    Edit: which is way superior to the current HQ process where you need to outrank the recipe by a lot and by such enriching the high level crafters more and more while the new players / mid level players are suffering from this because things are more and more expensive and they can't keep up.
    (1)

  3. #13
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    Current crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the mats (or farm them), try to make but... only NQ . Never mind let me try this again, two or three attempts go by. BAM! HQ!

    So not only has this crafter put money in to the economy they have also put 4 new NQ doublets in to the wards for non craftes to buy.

    Yoshi's crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the HQ mats (or farm them), try to make and... BAM! HQ!

    So this crafter put money in to the economy but the by-product of NQ gear isn't there. the crafter isn't going to make/sell NQ stuff (even more so for low lvl gear), and if they make more HQ gear other then the piece they made for them selfs it will be out of the price range of the casual player.

    Both these example are going to be hampered by the same HUGE flaw in the game, "the market wards". i'd still pick option one though. it's better for the game over all.

    So what if it takes a few attempts to get a HQ verson, this is no diffrient to killing a NM for a piece of gear that may or may not drop, or winning or failing a raid, Do you really want everything to be 100%?
    (3)

  4. #14
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    Frein's Avatar
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    Aug 2011
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    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Okiura View Post
    Current crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the mats (or farm them), try to make but... only NQ . Never mind let me try this again, two or three attempts go by. BAM! HQ!

    So not only has this crafter put money in to the economy they have also put 4 new NQ doublets in to the wards for non craftes to buy.
    No, this is how it goes:

    Hmm, I want to make a HQ doublet. Oh, wait, I'm not 20 ranks above the recipe, so I can't. I'll just go buy it from the wards instead.

    Yoshi's crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the HQ mats (or farm them), try to make and... BAM! HQ!

    So this crafter put money in to the economy but the by-product of NQ gear isn't there. the crafter isn't going to make/sell NQ stuff (even more so for low lvl gear), and if they make more HQ gear other then the piece they made for them selfs it will be out of the price range of the casual player.

    Both these example are going to be hampered by the same HUGE flaw in the game, "the market wards". i'd still pick option one though. it's better for the game over all.

    So what if it takes a few attempts to get a HQ verson, this is no diffrient to killing a NM for a piece of gear that may or may not drop, or winning or failing a raid, Do you really want everything to be 100%?
    You forget that NQ gear has cheaper materials than HQ gear and this is key. Cheapness of materials is what will keep NQ gear competitive. The flaw with the current system is that a low rank crafter cannot compete with a high rank crafter because they turn the same materials into different products.
    (2)

  5. #15
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    Quote Originally Posted by Frein View Post
    No, this is how it goes:

    Hmm, I want to make a HQ doublet. Oh, wait, I'm not 20 ranks above the recipe, so I can't. I'll just go buy it from the wards instead.
    i wasn't trying to referance the current state of the HQ/NQ system, i my self have gotten quality over 400 many times yet this rarely leads to a HQ. increasing these odds is not the same as making it 100%, and i will be all for changes in this system to make it a bit more balanced.


    Quote Originally Posted by Frein View Post
    You forget that NQ gear has cheaper materials than HQ gear and this is key. Cheapness of materials is what will keep NQ gear competitive. The flaw with the current system is that a low rank crafter cannot compete with a high rank crafter because they turn the same materials into different products.
    this i's just have to disagree with mainly because the question will be "why make an NQ item for a 10k profit whin i can make a HQ item for a 100k profit in the same amount of time?" so the HQ mats cost more not a issue when you know the outcome is going to be a HQ item.

    Edit: As for making items out of the random mats cottected during normal game play, if it's good SP do it and NPC keep retainer space for the high value HQs. if it not good SP the just NPC the NQ mats.
    (0)
    Last edited by Okiura; 08-25-2011 at 03:10 AM.

  6. #16
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    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Okiura View Post
    this i's just have to disagree with mainly because the question will be "why make an NQ item for a 10k profit whin i can make a HQ item for a 100k profit in the same amount of time?" so the HQ mats cost more not a issue when you know the outcome is going to be a HQ item.

    Edit: As for making items out of the random mats cottected during normal game play, if it's good SP do it and NPC keep retainer space for the high value HQs. if it not good SP the just NPC and NQ mats.
    I kinda get this but you need to think of the big picture. Not everyone will be able to afford HQ gears or HQ mats to craft HQ gears even if it is more profitable. So there will still be a market for NQ gears for the average player who is low on gils. The rarity (as stated by Yoshi-P) of the HQ mats will make it so that it is rare and valuable to gather and craft the HQ gears but the majority of the mats available will be NQ.

    People will grind on NQ gears so there will always be a market for that, new people and people with less gils that need a new piece of gear might buy a NQ gears until they can craft or afford a HQ one. So there will be a market for both NQ and HQ gears.

    Sure if you can afford the mats to make your HQ gear, you won't bother with NQ stuff, but there might not be the HQ mats available to buy. So NQ mats and items will still sell at a good rate for an affordable price, HQ mats and gears will sell at a slower rate because they will be rarer and more expensive.
    (0)

  7. #17
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    Quote Originally Posted by Perrin_Aybarra View Post
    I kinda get this but you need to think of the big picture. Not everyone will be able to afford HQ gears or HQ mats to craft HQ gears even if it is more profitable. So there will still be a market for NQ gears for the average player who is low on gils. The rarity (as stated by Yoshi-P) of the HQ mats will make it so that it is rare and valuable to gather and craft the HQ gears but the majority of the mats available will be NQ.
    I do see your point here even if i can't fully agree. But i think Yoshi-P is setting he self up to shoot himself in the foot here, too rare and the only HQ items you'll see is those high level items that people specficly went out get, too common and you'll never see NQ gear. it will be such a fine balance to get it right.

    Either way the solution is simply no gurantees on quality (well maybe for super super rare items he's adding). have x% that NQ mats can = HQ, and x% that HQ mats may fail and = NQ. though the chance of HQ vs NQ in either scnario need to repersent the mats that are being put into the systh. which i think is how the sytem was "ment" to be as it is now, the fact that is not is the real issue.
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  8. #18
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    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Okiura View Post
    I do see your point here even if i can't fully agree. But i think Yoshi-P is setting he self up to shoot himself in the foot here, too rare and the only HQ items you'll see is those high level items that people specficly went out get, too common and you'll never see NQ gear. it will be such a fine balance to get it right.

    Either way the solution is simply no gurantees on quality (well maybe for super super rare items he's adding). have x% that NQ mats can = HQ, and x% that HQ mats may fail and = NQ. though the chance of HQ vs NQ in either scnario need to repersent the mats that are being put into the systh. which i think is how the sytem was "ment" to be as it is now, the fact that is not is the real issue.
    We will have to see what how everything pans out with those changes for sure. But don't you think it's fair for someone who spent the time to gather HQ mats (or lots of money to buy them, which is good since in that case gils change hands) have a guarantee to have a HQ craft? If you really want to make that HQ gear then you work for it and go get the necessary mats. Right now, it's just luck based mostly.

    But yes, I agree if it's too common then there will be an overload of HQ mats and make NQ stuff go away but I am confident they can find the balance to make them rare enough yet not unobtainable.

    The other question is if you have all HQ items but 1, do you have a change at HQ or not at all? The way I read it it's not at all.
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  9. #19
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    Quote Originally Posted by Perrin_Aybarra View Post
    We will have to see what how everything pans out with those changes for sure. But don't you think it's fair for someone who spent the time to gather HQ mats (or lots of money to buy them, which is good since in that case gils change hands) have a guarantee to have a HQ craft? If you really want to make that HQ gear then you work for it and go get the necessary mats. Right now, it's just luck based mostly.

    But yes, I agree if it's too common then there will be an overload of HQ mats and make NQ stuff go away but I am confident they can find the balance to make them rare enough yet not unobtainable.

    The other question is if you have all HQ items but 1, do you have a change at HQ or not at all? The way I read it it's not at all.

    i don't think people should be guranteed HQ. if you do a raid or w/e and get the HQ's items for you and your LS you have no reason to go back and play that content again, you'll end up with dead zones which hardly anyone ever enters, if your familur with XI i'm going to use Sky/Sea/Dynamis as a example, there are still a select few that return and continue playing the content (me for one) but for the most part it was a waste of server space. i'm gonna be flame'd for that comparison i bet ^^, what you need is a reason to keep going back enjoying the content. and if no guarentee on a HQ item is one way to do it so be it.

    also in a way i see it's taking somting away from the game, it's the uncertainty that makes games enjoyable.

    From Yoshi-P's post.

    "Basically, in order to synthesize an HQ final item, HQ versions of every ingredient must be used. Players are guaranteed to synthesize HQ items if all the ingredients used are HQ. However, it will be very difficult to obtain HQ versions of all ingredients."

    Edit: if very difficult to obtain = dynamis HQ itmes, then most ppl orher then a very very select few are not even going to bother. felt i need ot add another XI referance cos for some reason they annoy some XIV palyers
    (0)
    Last edited by Okiura; 08-25-2011 at 04:27 AM.

  10. #20
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    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Well if some HQ mats are dungeon drops then there will always be an incentive to go back to those dungeons.

    1st of all, the drop will not be every run, so you'll have to run it multiple times to get a HQ mat.

    2nd, More than 1 person in the LS might need the HQ mat for their HQ synth and it might be used in multiple recipes so that will make that you have to run the dungeon/zone multiple times over and over.

    3rd, More than 1 HQ mat from several dungeons/zones/HNMs might be required so in order to get all the HQ ingredients you will need a LOT of runs and even more so to craft all HQ gears for everyone in the LS.

    4th, when the cap is raised and new content is added, there will still be incentive to run (even tho the content might be trivial) the lower tier dungeons/zones/hnms because higher recipes will require the lower level HQ craft, so you'll need to run it again to acquire such lower HQ mats to make lower HQ gear to craft higher end HQ gears/items.
    (0)

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