Quote Originally Posted by Okiura View Post
Current crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the mats (or farm them), try to make but... only NQ . Never mind let me try this again, two or three attempts go by. BAM! HQ!

So not only has this crafter put money in to the economy they have also put 4 new NQ doublets in to the wards for non craftes to buy.
The consequence of putting those four NQ doublets into the economy is that the seller doesn't value them, and is going to sell them at a price that reflects their worth.

Quote Originally Posted by Okiura View Post
Yoshi's crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the HQ mats (or farm them), try to make and... BAM! HQ!

So this crafter put money in to the economy but the by-product of NQ gear isn't there. the crafter isn't going to make/sell NQ stuff (even more so for low lvl gear), and if they make more HQ gear other then the piece they made for them selfs it will be out of the price range of the casual player.
Not having that NQ gear in the economy is a GOOD thing! Having items that are essentially trash to the seller on the AH serves only to lower the overall price of the item on the economy as a whole. A crafter making items for skill is going to be able to have a better chance at recovering a portion of their investment in the doublet now. This isn't theory - it is recollection from FFXI. As has been previously stated, crafting in FFXI was a huge gil sink. Getting to 100 skill in a given craft was a horrific expense, but the rewards once that milestone had been reached were incredible. It made the experienced crafters VERY happy, but discouraged competition in the market due to the immense expense involved in leveling even low level crafts. The proposed system is vastly superior in many ways, though not without its flaws. Changes will undoubtedly be made in the future, so let's not get too melodramatic at this point.