Quote Originally Posted by Amineri View Post
On the one hand, the process of HQing a finish item is easier, because there is no luck-factor involved in the final step.

On the other hand, the process of HQing a finish item will be harder, because EVERY ingredient must be HQ now. Ponder this for a moment. How many crafters use a +3 Oak Composite Bow when making trying for an HQ Crab Bow? Not many. Instead, they pick out those ingredients that are easier to get HQ, leave the others NQ, and let repetition and random chance result in the desired +3 item. This system does away with that and requires an HQ ingredient at every slot.
My initial instinct would have been to make the percentage chance of HQ-ing a Finshed Product equal to the percentage of ingredients that are HQ. So if you have all HQ ingredients you get the 100% HQ, but if you only have half HQ ingredients you only get 50% chance to HQ.