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  1. #1
    Player
    MariyaShidou's Avatar
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    Mar 2011
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    Ul'dah
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    Mariya Shidou
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    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by Frein View Post
    No, this is how it goes:

    Hmm, I want to make a HQ doublet. Oh, wait, I'm not 20 ranks above the recipe, so I can't. I'll just go buy it from the wards instead.


    You forget that NQ gear has cheaper materials than HQ gear and this is key. Cheapness of materials is what will keep NQ gear competitive. The flaw with the current system is that a low rank crafter cannot compete with a high rank crafter because they turn the same materials into different products.
    The Dodore Doublet is r50 Recipe. I'm interested in whoever make that HQ Dodore, because he's a hacker by being r70 Leatherworker!

    And I made a Banneret Lance +2 (R50 Recipe as well) at R44. That's the main reason why I lag out grinding Goldsmith after that, because I already get my goal without having to reach cap.
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  2. #2
    Player
    Frein's Avatar
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    Character
    Frein Mannis
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    Ragnarok
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    Arcanist Lv 50
    Quote Originally Posted by Okiura View Post
    i Played FFXI for 10 years, i was a dedicated crafter i have to say you are defently correct in this statement, the only exceptions was when it came to endgame gear you would spend 200k on mats a NQ would be worth 20k and a HQ 500k. this is the way it should be too. that was endgame for crafters, huge risk vs huge reward.
    Other than high demand consumables, almost everything I ever crafted in FFXI sold for a loss. The profit margins were so squeezed that only HQ could fetch a price over break even for almost every synth. Sometimes even high turnover items (meat mithkabobs come to mind) would occasionally dip into profitless territory unless you got HQ for an increased quantity per synth.

    Quote Originally Posted by MariyaShidou View Post
    The Dodore Doublet is r50 Recipe. I'm interested in whoever make that HQ Dodore, because he's a hacker by being r70 Leatherworker!

    And I made a Banneret Lance +2 (R50 Recipe as well) at R44. That's the main reason why I lag out grinding Goldsmith after that, because I already get my goal without having to reach cap.
    So you got insanely lucky and managed to +2 your lance. It happens in a heavily randomized system. R50 recipes are somewhat reliably HQable for R50 crafters if you have HQ mats and that's fine. I never said there was anything wrong with how crafting works for high rank items. However, because of your ability to almost guarantee high grade HQ on low to mid rank recipes, you could easily monopolize those markets.

    Let's assume consumables start doing something and they pick up a lot of demand. There will probably be a R30 consumable that sells at rather high volumes, however, people who can barely make that item won't be able to participate in that market, because HQ crafters will be much more cost efficient and can afford to squeeze margins far beyond what NQ only crafters can manage.
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  3. #3
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    So basically anyone with +2 or +3 gear should sell it now since it will all be the same "HQ" after?
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  4. #4
    Player
    Ferth's Avatar
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    Jul 2011
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    Ferth Fontaine
    World
    Hyperion
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    Thaumaturge Lv 70
    Quote Originally Posted by Meatdawg View Post
    So basically anyone with +2 or +3 gear should sell it now since it will all be the same "HQ" after?
    I think SE is still considering where the line will be drawn in terms of what tier translates into what after 1.20

    Personally.. I wouldn't liquidate +3s cause those are almost guaranteed to end up still being HQ, if you want to speculate, do it on the +2s.

    It's hard to argue either camp effectively since all we have is speculation so now it's more of an argument between optimists and pessimists.

    It's hard for me to be optimistic about these changes though, because they are talking about changing many things with the hopes of having a positive effect on the economy... when the economy's problems in FFXIV are way beyond just the issues in crafting.

    And all of these changes together mean that the economy is going to be in a big fugue state for awhile with no one really knowing what goes where as crafting changes and materia together will both be implemented.

    I don't remember if I said it here or on the other thread... but I think releasing materia and crafting changes together is going to be a mess, and SE is going to have the devil of a time tracking data while things try to stabilize. They should release materia in 1.19 and crafting changes after they see what materia does to the system.
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  5. #5
    Player
    MariyaShidou's Avatar
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    Mar 2011
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    Mariya Shidou
    World
    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by Frein View Post
    So you got insanely lucky and managed to +2 your lance. It happens in a heavily randomized system. R50 recipes are somewhat reliably HQable for R50 crafters if you have HQ mats and that's fine. I never said there was anything wrong with how crafting works for high rank items. However, because of your ability to almost guarantee high grade HQ on low to mid rank recipes, you could easily monopolize those markets.

    Let's assume consumables start doing something and they pick up a lot of demand. There will probably be a R30 consumable that sells at rather high volumes, however, people who can barely make that item won't be able to participate in that market, because HQ crafters will be much more cost efficient and can afford to squeeze margins far beyond what NQ only crafters can manage.
    If you truly believe by being +20 rank above the recipe you can guarantee HQ , I think you are playing a very different game. Let me tell you something, the new system is aiming at exactly what you are trying to blame on the current system: HQ synth will be more difficult to do, while 100% Guaranteed. Difficulty is very easily negated by being +20 rank above the recipe, whereas if you are lower/similar to the recipe rank you will be constantly struggling with the synth.
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  6. #6
    Player
    Frein's Avatar
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    Frein Mannis
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    Ragnarok
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    Arcanist Lv 50
    Quote Originally Posted by MariyaShidou View Post
    If you truly believe by being +20 rank above the recipe you can guarantee HQ , I think you are playing a very different game. Let me tell you something, the new system is aiming at exactly what you are trying to blame on the current system: HQ synth will be more difficult to do, while 100% Guaranteed. Difficulty is very easily negated by being +20 rank above the recipe, whereas if you are lower/similar to the recipe rank you will be constantly struggling with the synth.
    Nobody said HQ will be more difficult to make. Everything points towards HQ synths being exactly as difficult as NQ synths, so your argument is completely invalid. Also, being 20, 30, pick your high number, ranks above an item will make your HQ rate skyrocket under the current system just as it did in FFXI. It is a problem.
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    Last edited by Frein; 08-27-2011 at 01:09 AM.

  7. #7
    Player
    Arcell's Avatar
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    Limsa Lominsa
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    Character
    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Frein View Post
    Nobody said HQ will be more difficult to make. Everything points towards HQ synths being exactly as difficult as NQ synths, so your argument is completely invalid. Also, being 20, 30, pick your high number, ranks above an item will make your HQ rate skyrocket under the current system just as it did in FFXI. It is a problem.
    Nobody said HQ won't be more difficult to make. There's nothing that points toward either side however we are both speculating here. Until they issue an official statement, neither of us know anything about it. Thus your argument is completely invalid as well by your logic.

    Anyway, how do people feel about these changes with the new materia info? I mean considering the amount of gear that will leave the system each day in materia conversions and failed attachments, it almost seems necessary to simplify the gear making process.
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