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  1. #1
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sorel View Post
    Wouldn't that mean a Rank 5 Blacksmith could HQ that Bronze Dagger 100% of the time if he started with all HQ materials?? Does that seem right??
    Yes, this sounds exactly right and is precisely why this system is superior. No longer does virtually all HQ gear come from people far above the level of the recipe. This means people who wish to level crafting classes simultaneously with combat classes can actually equip themselves with HQ gear instead of having to buy it all from the high level people who monopolized the market.

    In FFXI it simply wasn't profitable to make NQ gear because HQ gear had the same material cost and was easy to make if you were far above the recipe level. If you couldn't HQ, you would always lose money, which made leveling crafting extremely expensive. You'd think refining materials was an activity that creates value, but that's not how the current system works.
    (5)
    Last edited by Frein; 08-25-2011 at 01:31 AM.

  2. #2
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Frein View Post
    In FFXI it simply wasn't profitable to make NQ gear because HQ gear had the same material cost and was easy to make if you were far above the recipe level. If you couldn't HQ, you would always lose money, which made leveling crafting extremely expensive. You'd think refining materials was an activity that creates value, but that's not how the current system works.
    This is incorrect. It was not AS profitable as crafting an HQ item, but it was still profitable.

    The problem for crafters (DoH) is that the market never considers how much it costs to level a crafting skill to a level which allows the crafter to make a recipe. All we get are RMTs who sell items at or below cost of materials.

    Most crafters grind on recipes and sell the product to NPCs.

    I simply cannot believe that SE is going to change the crafting system to allow 100% HQ outcome. Again they are trying to make FFXIV like WoW. In FFXI there was always a chance of synthesis failure. Ask anyone who had their Hakutaku Eye Cluster synthesis fail.

    Personally, I think they are making a HUGE mistake!

    I am not opposed to simplifying the crafting process. It's a pain in the a$$ to grind recipes to level crafting in FFXIV. It wasn't easy in FFXI either. I do think that the amount of SP to level in FFXIV is a LOT higher than it was in FFXI and the amount of SP per synthesis is comparable.

    I really dislike the variable SP per synthesis.

    I don't buy Yoshida-san's inventory versus HD space argument. This NQ/HQ solution is going to suck.

    Why can't they give us specific facts on exactly how they plan to implement changes?

    And to all of those out there who say people get "pissy" about changes:

    It's not because its a change, it's because they don't give us facts and we care about the game. If people didn't care, they would not say anything or they would simply quit playing the game like so many people already have done. It's great that they have these forums. Don't post if you don't care. Don't insult us when we have an opinion. We may not be right, but we have the right to express our opinion.
    (2)

  3. #3
    Player

    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Zoltan View Post
    This is incorrect. It was not AS profitable as crafting an HQ item, but it was still profitable.
    i Played FFXI for 10 years, i was a dedicated crafter i have to say you are defently correct in this statement, the only exceptions was when it came to endgame gear you would spend 200k on mats a NQ would be worth 20k and a HQ 500k. this is the way it should be too. that was endgame for crafters, huge risk vs huge reward.
    (1)

  4. #4
    Player

    Join Date
    Sep 2011
    Posts
    7
    Quote Originally Posted by Okiura View Post
    i Played FFXI for 10 years, i was a dedicated crafter i have to say you are defently correct in this statement, the only exceptions was when it came to endgame gear you would spend 200k on mats a NQ would be worth 20k and a HQ 500k. this is the way it should be too. that was endgame for crafters, huge risk vs huge reward.
    I'm gonna have to call BS on this one... FFXI hasn't even been out for ten years. It was released in North America in 2003 - and I doubt you were playing the Japanese version which was released in 2002. Any way you slice it, I'm still calling shenanigans.
    (0)