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  1. #11
    Player
    Hugus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    34
    Character
    Hugus Primvs
    World
    Balmung
    Main Class
    Armorer Lv 50
    I actually do Perrin, in the old days (lol) which there was a chance that DoH/Ls would be involved in fighting I expected them to be the new support jobs, like BRd in FFXI to a certain degree in which it doesnt really do damage (of worth) but improved the other party members.

    I have since gave up on that happening although I would have loved it but it seems to me that the economic or city living side of the game is being simplified, the change to some recepies I can understand, the removal of the treatesis and sub crafts I'm completelly againt, the inclusion of Materia and colorant I look foward to but the change to HQing synths is just atrocious.

    If you will only be able to make HQ items from HQ mats then what is the difference from having a new recepy with new, harder to get mats which will get a new result item with better stats than the original one...

    also the way HQ is applied to items should also be changed, HQ should inpact in any and all stats present on item, no only defense, magic defence, evasion... (in gear), to balance things out the detioration in gear should also impact all those same stats.

    As mainly a crafter I have not repared crating, gathering gear in months simply because it has no impact on those activities (with the exception of tools ofc).
    (1)

  2. #12
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I can't say I'd ever go to battle as a DoH/L even if the option was there.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #13
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    i would say leave the World saving and moster killing to DOW and DOM

    DOL and DOH have to play another game called economics.
    (0)

  4. #14
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Hugus View Post
    I actually do Perrin, in the old days (lol) which there was a chance that DoH/Ls would be involved in fighting I expected them to be the new support jobs, like BRd in FFXI to a certain degree in which it doesnt really do damage (of worth) but improved the other party members.

    I have since gave up on that happening although I would have loved it but it seems to me that the economic or city living side of the game is being simplified, the change to some recepies I can understand, the removal of the treatesis and sub crafts I'm completelly againt, the inclusion of Materia and colorant I look foward to but the change to HQing synths is just atrocious.

    If you will only be able to make HQ items from HQ mats then what is the difference from having a new recepy with new, harder to get mats which will get a new result item with better stats than the original one...

    also the way HQ is applied to items should also be changed, HQ should inpact in any and all stats present on item, no only defense, magic defence, evasion... (in gear), to balance things out the detioration in gear should also impact all those same stats.

    As mainly a crafter I have not repared crating, gathering gear in months simply because it has no impact on those activities (with the exception of tools ofc).
    While I understand your points and concerns, I think it is too early to cry wolf. The announced HQ system seems a lot better in my opinion than the current highly frustrating random HQ. The rarity of the HQ mats will be such as making a HQ item will still be something to be praised and their value will still be high.

    I do believe that the stats overhaul will also take care of HQ items only be worth for defense so that HQ items are better in all stats over the NQ version of it.

    Also, It would be silly to have DoH/L participate in battle in a "bard" type of support.. whirl your saw to give a str buff to the party? On top of it's not fair to level a crafting job and be able to be a battle support (like bard) and yet be able to craft and make tons of gils. Why would they make support jobs like bard, time mage, dancers and such.

    DoH/L can still be part of the grand schemes and they will probably have related end-game missions to do, just not participate in battles. They could even have them participate in dungeons where things need to be fixed while DoM/W defends them, it could still be done even with this new concept for them, just leave them out of the actual fighting and we are good.

    But let's face the truth. Crafters are supposed to be city dwellers. They deal in trades. They can have crafting oriented and trade oriented content, I know there is a thread about it that has awsome ideas of what type of end-game and general content there could be for crafters.
    (0)
    Last edited by Perrin_Aybarra; 08-24-2011 at 11:19 PM.

  5. #15
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Hugus:

    Treatises and Support will have alternate Uses after the patch, they won't be done away with, so no worries there. I think HQ will be replaced with Mastercrafting, Materia crafting and Forbidden recipes. You can still HQ things to make them better, but HQ won't be the only focus.
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Etienn View Post
    Crafting may look terrible but remember how long it took to make one body, and I know other's liked the realism and there are cons to it. Some say Yoshi p is making us look like children dumbing down the crafting system, while other's are happy, the ones who are complaining are probably 50+ crafter's with multiple at 50, in reality this change should not bother them at all, it is just a game after all, and there is nothing hardcore about crafting, I am uncertain about the gathering changes, and I am one.
    i have 7 50 crafts and it doesnt bother me at all
    i have a few concerns, but those are far fewer then the things i like that im seeing

  7. #17
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by HiirNoivl View Post
    Hugus:

    Treatises and Support will have alternate Uses after the patch, they won't be done away with, so no worries there. I think HQ will be replaced with Mastercrafting, Materia crafting and Forbidden recipes. You can still HQ things to make them better, but HQ won't be the only focus.
    yes, they will have uses in the future. in january we were told we would get basic ls options in the future also....still waiting. they will not have use after the patch. they stated in the future they will have meaning again.
    (1)


    http://crystalknights.guildwork.com/

  8. #18
    Player
    Hugus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    34
    Character
    Hugus Primvs
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    yes, they will have uses in the future. in january we were told we would get basic ls options in the future also....still waiting. they will not have use after the patch. they stated in the future they will have meaning again.
    The information they provided at the time is that both Treatesis and Sub-Crafts would take influence in making HQ items but with this new information I'm tempted to agree with you...
    (0)

  9. #19
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Here is the post about some end-game/general content for crafters/gatherers.

    http://forum.square-enix.com/ffxiv/t...s-What-we-want
    (0)

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