Before I begin, let me just say to all of the people posting multiple posts due to the 1,000 character limit: Just copy the excess words, delete them, post your comment and then go back and edit them back in. You don't need to post multiple replies to get what you wanted to say in.
Anyway, -
As an Immortal Flame on Primal as well, I understand where you're coming from and I sympathize. Though others will say it's just a matter of "playing better" it's really not that simple in practice because it takes a lot more co-ordination and understanding than just simply making a team of 24 people better. I have rank 45 in PvP and I've played well over 600 Frontline matches, and from what I've seen of slaughter so far, I can say this:
Part of the problem with the Immortal Flames is that everyone is either clueless and won't say a word about it, or everyone is just genuinely off doing their own thing rather than working together as a team. It's hard to achieve victory when half of your alliance is getting wiped at Temple while the other half is getting roflstomped by the Adders up top. There are several problems that face the Flames:
1. We have no set strategy. While strategies are always changing, it's usually good to have at least one default strategy to rely on so that you have some coordination and effort combined rather than just haphazardly rushing at either other team. The Maels and the Adders both have their set strategies in place; they repeat them each match and when shit goes wrong for them they always know what to do just in case. The Flames has none because we need to constantly alter and shift ours.
Alongside this, too much of the Flames' strategy relies on one set thing, like taking the first node that spawns, for example. A lot of the time, we don't get that node, and our entire strategy crumbles to begin with. Half of the alliance retreats, the other half fights and gets creamed by the Adders. There needs to be some sort of coordination for the Flames to win at all or it's just not going to happen.
2. People are afraid to speak up. A lot of new players are now PvPing for the tomes, but nobody really feels like admitting they're new, and rightfully so. It's hard to win when you half 4-5 new people each match who sort of sit in the back in fear and don't really understand what's going on. You need to be more enveloping to change attitudes to inspire people to want to work together, because outwardly dismissing new people isn't going to work.
3. Conversely, some people never shut up. Some people take the reigns each game and drive the entire alliance into a pile of dirt with poor tactics and poor attitudes. Leadership and ideas have to rotate so that strategies rotate. If you rely on one strategy for too long, the other alliances will break you for it. It's the whole name of the game.
4. We get teamed more than the other two GCs. And no, this isn't me complaining; I've counted the times each GC has been teamed up upon and we're usually the ones getting the shaft. And the problem is, we sort of deserve it. When you lose so many times to the same simple strategies or simple baits laid out, people see you as weak, and rightfully so. If the alliance crumbles left and right and nobody wants to work together, of course people will team you more; they see you as easy pickings for free points. Not to say that's entirely fair or true; we HAVE proven ourselves in secure more often than not. But currently, this is also a hindrance. We need to prove ourselves to be at least on equal footing with the other two, and we do that by fixing the above. Otherwise we'll just be seen as the Immortal 3rd Placers.
For the Flames to more adequately establish themselves (at least on Primal) we need to focus and start experimenting, and stop rubbing our hands greedily when thinking of our own self interest. PvP requires teamwork, and in a team of 24 people, you NEED it otherwise you'll never win, period. That's just how it is, unfortunately.
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