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  1. #1
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51

    Gambit System For Pet Classes And Companions?

    Whats Is The Gambit System?

    It's a way to automate some simple commands for your characters based on a simple conditional system. When a certain condition you set is met your character will respond with an action based on what you define before hand. For example you can setup a gambit so that whenever an ally's HP drops below 50% you cast cure on them. Or if a monster is weak to ice you can have your mage cast an ice spell automatically
    targeting them without any interaction from you the player at all!

    Gambits are a very powerful and helpful tool because they allow you to focus
    on other things during a battle instead of having to worry about micromanaging
    every character's actions throughout the course of a battle to ensure that they
    are always doing the exact thing that you want them to be doing. For the
    purposes of this guide I will be using the following format when writing out a
    gambit command:

    condition -> action

    So the left side of the -> represents the specific condition gambit and on the
    right side of the -> is the action the character will take when the gambit
    condition is true.

    There are rules though how gambits work once you start to use multiple gambit
    statements for a character. The rules are as follows:

    -Gambits take priority based the slot they are assigned. The lower the slot
    number the higher priority the statement is. So this means slot 1 will
    always be executed before slot 2 which in turn will always execute before
    slot 3.

    -If a condition is met, after the action is completed the game starts looking
    from the first slot down until it finds another condition that is true and
    executes that action.

    -A user defined command will always override any current gambit commands in
    progress but after the user command is completed the game goes back to the
    top of the gambit list before deciding an action for the character.

    -If for some reason a gambit command can't be executed that command is not
    executed until the command can be used again. An example would be if you
    are set to cast a spell when a certain condition is met but you can't because
    you are silenced or have no mp then the character will skip the gambit and
    move on to the next in the list.

    Below I will show another example gambit this time with multiple conditions and
    explain how the AI will work in battle and why that is. Take a look at the
    following gambit:

    1. Ally: HP < 50% -> Cure
    2. Self -> Protect
    3. Foe: Party leader's target -> attack

    Source : http://faqs.ign.com/articles/745/745582p1.html

    I think this would be ideal since companion and pet AI isnt all that great in video games.

    I played a Pup in XI, and it kinda sucked to rely on the awful AI at times.

    What do you guys think?
    (13)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  2. #2
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    So you want DA Tactic system? That's cool I guess.

    Cause FFXII Gambit wasn't as robust as DA Tactic.
    (2)

  3. #3
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Yea reminds me of DA tactics. I never got around to truely using it I mostly used hp/stam/mp pots through it and left the rest to default.

    I would however be in favor of something similar in XIV just not for DoM, mostly for items, the assist and all DoW to auto execute those conditional attacks like haymaker, jarring strike, phalanx, aswell as guard. being able to keep those up while pumping out my other abilities to either keep myself alive or deal more dmg would be great.
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  4. #4
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Gambits were really cool, but this is not FFXII. Yet I wish sometimes it had FFXII-stylish command menu isntead of tis 1 up to 3 switch-bar.
    (2)

  5. #5
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Synthesis View Post
    Gambits were really cool, but this is not FFXII. Yet I wish sometimes it had FFXII-stylish command menu isntead of tis 1 up to 3 switch-bar.
    If it was XII I wouldn't be suggesting it.

    Also, every game has AI, so why should XII be the only game that has a feature that allows you to customize AI behaviors?
    (2)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  6. #6
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    +1 This would be a nice customizable system for pets/companions.
    (0)

  7. #7
    Player
    Cyan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Cyan Genesis
    World
    Masamune
    Main Class
    Marauder Lv 50
    Customizing my pet AI would make me a happy camper.
    That's...all I can say. Would like, although I suppose it is not necessary.

  8. #8
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    I like this.

    Given that pets/companions have enough options to gambit with.

    I could see a Conj. companion maybe set up with
    -1. Heal member under <50%.
    -2. Cast Blizzard on party leaders target.
    (0)

  9. #9
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I would love this, but make a set amout of gambits so that someone can't just go to work with their PC on and reach 50 for doing nothing.

    Attack -> Nearest target
    Cure II -> 50%> HP
    etc.
    (0)

  10. #10
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Jim View Post
    I would love this, but make a set amout of gambits so that someone can't just go to work with their PC on and reach 50 for doing nothing.

    Attack -> Nearest target
    Cure II -> 50%> HP
    etc.
    I agree, like just give us like 6 slots or so to choose what we really want the AI to do and not have it do everything for us..
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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