I was just over on the PvP forums venting about getting tomes for a PvP roulette bonus when it hit me, why can't we CHOOSE what we get for a roulette bonus? When we do a roulette we might get an option for:

- Gil
- Tomes
- PvP Exp
- Battle Exp
- Wolf Marks
- GC Seals
- Allied Seals

We select it when we queue and then get that bonus upon completion. Know what might happen? "Hey I need a lot of PvP exp, I'll queue for main story (otherwise would've ignored it but now I might help new players through it)" or "I'm capped on tomes but I sure could use some extra Allied Seals (or whatever)."

Yes you would then have people getting "prizes" for going on different "rides" but those rides would be something players would enjoy and you'd give them a motivation to ride on more of them per day.

Another idea would be to get rid of all these different currencies (it's getting a little crazy: 2 types of tomes, 2 types of seals, Wolf Marks, gil, a million types of turn-in items for crafting/gathering/primal weapons).

I like the first idea better but I'm for any idea that gives me a reason to play more and let's me have more fun while doing it.

Thanks