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スレッド: Making Potions Useful

  1. #11
    Player Iagainsti's Avatar
    登録日
    2014/04/28
    Location
    Ultimecia's Castle
    投稿
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    斧術士 Lv 60
    Quote 引用元:Darra 投稿を閲覧
    Whilst I will not disagree that potions are pretty weak, there comes a problem with making changes that so potions too useful. Raid content had to be designed with the assumption potions would be used by all players as often as they could.
    Potions are essential at least in PVP, and very helpful while leveling. Our FC saves Tab 1 just for pots, food, and low level HQ gear. So nice to have a raid group with HQ mega potions for burst dps during phases, or when Im tanking and give the healer breathing room with a HQ Mega VIt pot. HQ x-ethers are equivalent to and extra Convert for Blk mages, making trash pulls that much faster to burn. Spine Drops, Smelling Salts, Slow Ward Pots and X-Elixirs are almost mandatory for a good pvp experience.
    (0)

  2. #12
    Player
    Aiden_Volkov's Avatar
    登録日
    2015/01/12
    Location
    Catalunya
    投稿
    79
    Character
    Rhyo Bjorn
    World
    Zodiark
    Main Class
    戦士 Lv 60
    At last, if potions are far powerful than actually, the healers task wouldn't needed really and they lost a lot of importance they got. I guess they put potions for strategic uses, like other comraders say before.
    (0)
    lllllllll

  3. #13
    Player
    Roth_Trailfinder's Avatar
    登録日
    2013/08/26
    投稿
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    錬金術師 Lv 90
    I'm going to go out on a limb and suggest something that runs counter to the gist of this thread : make HQ potions stronger, longer, but a much longer recast than their NQ counterparts.

    If a stat potion is 10%, lasts 15 seconds, and has a reuse of 180 seconds, it is only offering a 10% boost for 8% of the time, or a grand total of 0.8% increase. Its HQ counterpart should be more like 20% for 15 seconds, with a 300 second reuse. That would confer grand total of a 1% boost overall.

    This would bring relevancy to the NQ, an element of strategery as to which is more important, a smaller boost more frequently, or a greater boost less frequently.

    HP/MP potions, and poisons, could work in a similar fashion. HQ providing the bigger boost, but NQ being usable more frequently.
    (0)

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