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  1. #1
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    Whilst I will not disagree that potions are pretty weak, there comes a problem with making changes that so potions too useful, a problem that occurred back in the early days of WOW: Raid content had to be designed with the assumption potions would be used by all players as often as they could. This means that HP pools of bosses would be increased to keep the level the same, without doing this, you lessen the impact of dps checks, resulting in too many people clearing content too fast. If you do increase the HP pools, players that don't currently chug pots every 5 minutes, will need to start doing so. It's all about balance.
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  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Darra View Post
    Whilst I will not disagree that potions are pretty weak, there comes a problem with making changes that so potions too useful, a problem that occurred back in the early days of WOW: Raid content had to be designed with the assumption potions would be used by all players as often as they could. This means that HP pools of bosses would be increased to keep the level the same, without doing this, you lessen the impact of dps checks, resulting in too many people clearing content too fast. If you do increase the HP pools, players that don't currently chug pots every 5 minutes, will need to start doing so. It's all about balance.
    Hi Darra,

    For sure, good points. I think it could be balanced if the resulting cost to farm & craft (or buy off the MB from crafters) wasn't trivial:

    * So, if they became more potent / useful, but their inherent cost (time/gil) was greater, I think it balances out the advantage it gives.

    Basically players that use them are putting in more time into the game (gathering, crafting, or earning gil to buy them), which translates into more Time spent in FFXIV = More Income for SE in the long run. So if it ends up being the equivalent of a player spending an additional X# of hours to be able to afford using them, there's extra effort being made and a resultant payoff.
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  3. #3
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Darra View Post
    Whilst I will not disagree that potions are pretty weak, there comes a problem with making changes that so potions too useful. Raid content had to be designed with the assumption potions would be used by all players as often as they could.
    Potions are essential at least in PVP, and very helpful while leveling. Our FC saves Tab 1 just for pots, food, and low level HQ gear. So nice to have a raid group with HQ mega potions for burst dps during phases, or when Im tanking and give the healer breathing room with a HQ Mega VIt pot. HQ x-ethers are equivalent to and extra Convert for Blk mages, making trash pulls that much faster to burn. Spine Drops, Smelling Salts, Slow Ward Pots and X-Elixirs are almost mandatory for a good pvp experience.
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  4. #4
    Player
    Aiden_Volkov's Avatar
    Join Date
    Jan 2015
    Location
    Catalunya
    Posts
    79
    Character
    Rhyo Bjorn
    World
    Zodiark
    Main Class
    Warrior Lv 60
    At last, if potions are far powerful than actually, the healers task wouldn't needed really and they lost a lot of importance they got. I guess they put potions for strategic uses, like other comraders say before.
    (0)
    lllllllll

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