Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Hybrid View

  1. #1
    Player
    Aiden_Volkov's Avatar
    Join Date
    Jan 2015
    Location
    Catalunya
    Posts
    79
    Character
    Rhyo Bjorn
    World
    Zodiark
    Main Class
    Warrior Lv 60
    At last, if potions are far powerful than actually, the healers task wouldn't needed really and they lost a lot of importance they got. I guess they put potions for strategic uses, like other comraders say before.
    (0)
    lllllllll

  2. #2
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    content should be designed around not using potions.

    potions however should give you an edge if used, the recast timers seem pretty long even for hq pots,

    hq potions should give a much shorter re-cast timer to make them more viable to a broader amount of people. however the strength of the potions probs don't need changing other than to pure % based increases, cus capping them at certain amount of stat points seems counter productive for future content and will eventually lead to a massive amount of redundant recipes in alchemists lists.

    however no one should be sceptical on the effects of potions when used at the right time as they can certainly help, but just not as much as food.
    (0)

  3. #3
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I'm going to go out on a limb and suggest something that runs counter to the gist of this thread : make HQ potions stronger, longer, but a much longer recast than their NQ counterparts.

    If a stat potion is 10%, lasts 15 seconds, and has a reuse of 180 seconds, it is only offering a 10% boost for 8% of the time, or a grand total of 0.8% increase. Its HQ counterpart should be more like 20% for 15 seconds, with a 300 second reuse. That would confer grand total of a 1% boost overall.

    This would bring relevancy to the NQ, an element of strategery as to which is more important, a smaller boost more frequently, or a greater boost less frequently.

    HP/MP potions, and poisons, could work in a similar fashion. HQ providing the bigger boost, but NQ being usable more frequently.
    (0)

Page 2 of 2 FirstFirst 1 2

Tags for this Thread