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  1. #1
    Player
    TouyaSaotome's Avatar
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    Dec 2014
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    4
    Character
    Touya Saotome
    World
    Mateus
    Main Class
    Alchemist Lv 55

    Making Potions Useful

    I would like to make a simple suggestion that could make potions more useful. Personally, the current effects of most potions seem to be reasonable to me except for the buff potions like vitality. However, the issue with all potions is the Recast. The fact that every single potion goes on cool-down despite them being different types makes potions useless.
    For example, let's say I have the following potions in my inventory.
    X-Potion 2m Recast
    X-Ether 5m Recast
    X-Potion Strength 5m Recast
    Antidote 1m Recast
    Eye drops 1m Recast
    I decide to use an X-Ether which has a 5 minute Recast time, however once I use it every single potion in my inventory can't be used for 5 minutes. This makes the other cool-downs of the potions pointless and makes using potions in general worthless.
    (5)

  2. #2
    Player
    TouyaSaotome's Avatar
    Join Date
    Dec 2014
    Posts
    4
    Character
    Touya Saotome
    World
    Mateus
    Main Class
    Alchemist Lv 55
    The solution to this problem is simply making every category of potions having their own unique cool-down that only effects potions in that category. Using a potion that buffs a stat should not put a potion that recovers Hp on cool-down but should put other potions that buff stats on cool-down.
    (3)

  3. #3
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    yes i hope they fix this
    (0)

  4. #4
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    This is a perfect solution. The recast is ok, it's just insufferable for actual use because hp/mp pots are pulled in emergencies and stat pots are pulled to get just a bit more oomph. Different cooldowns make them more useable.

    On another note... Chemist class makes them more useable... And if chemists nix that cooldown completely ROCK!
    (0)
    ~Terra-chan~

  5. #5
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Make HP/MP potions have no recast, but instead confer a potent regen/refresh so you can't chug them.

    Seperate potions into two kinds: attack (str, dex, int) and defense (vitality, mnd). Give the latter drastically increased durations. Give both their own "antivirus" debuff to keep you from using them once they wear off.
    (1)

  6. #6
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I agree that something should be done with the recast timer. I'm up for any suggestion that will result in more potions flying off the shelves
    (0)

  7. #7
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    All they need to do to make potions useful and Alchemists absolutely essential is to introduce the Heavy-Ward Potion.

    Instantly removes heavy effect!
    Can be used while mounted!
    10 second recast timer!
    (2)

  8. #8
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    Whilst I will not disagree that potions are pretty weak, there comes a problem with making changes that so potions too useful, a problem that occurred back in the early days of WOW: Raid content had to be designed with the assumption potions would be used by all players as often as they could. This means that HP pools of bosses would be increased to keep the level the same, without doing this, you lessen the impact of dps checks, resulting in too many people clearing content too fast. If you do increase the HP pools, players that don't currently chug pots every 5 minutes, will need to start doing so. It's all about balance.
    (0)

  9. #9
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    content should be designed around not using potions.

    potions however should give you an edge if used, the recast timers seem pretty long even for hq pots,

    hq potions should give a much shorter re-cast timer to make them more viable to a broader amount of people. however the strength of the potions probs don't need changing other than to pure % based increases, cus capping them at certain amount of stat points seems counter productive for future content and will eventually lead to a massive amount of redundant recipes in alchemists lists.

    however no one should be sceptical on the effects of potions when used at the right time as they can certainly help, but just not as much as food.
    (0)

  10. #10
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Darra View Post
    Whilst I will not disagree that potions are pretty weak, there comes a problem with making changes that so potions too useful, a problem that occurred back in the early days of WOW: Raid content had to be designed with the assumption potions would be used by all players as often as they could. This means that HP pools of bosses would be increased to keep the level the same, without doing this, you lessen the impact of dps checks, resulting in too many people clearing content too fast. If you do increase the HP pools, players that don't currently chug pots every 5 minutes, will need to start doing so. It's all about balance.
    Hi Darra,

    For sure, good points. I think it could be balanced if the resulting cost to farm & craft (or buy off the MB from crafters) wasn't trivial:

    * So, if they became more potent / useful, but their inherent cost (time/gil) was greater, I think it balances out the advantage it gives.

    Basically players that use them are putting in more time into the game (gathering, crafting, or earning gil to buy them), which translates into more Time spent in FFXIV = More Income for SE in the long run. So if it ends up being the equivalent of a player spending an additional X# of hours to be able to afford using them, there's extra effort being made and a resultant payoff.
    (0)

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