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  1. #41
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by ChiiSoSeriouz View Post
    Bunch of words
    I don't believe some level 40-50 enemies that I can get off my mount and kill in 6 hits and be on my way should be affecting my movement anyways. The system needs to be based on the actual threat the enemy has on you. Even if I walk into the entirety of Sapsa Spawning Ground and aggro a ton of guys I can just get off and AE them while drinking a potion and using a heal spell if need be then be on my merry way, in fact I usually ignore 20 guys shooting at me and continue moving with heavy until the aggro resets and I'm still alive... Maybe if the game took into account the actual threat the enemy poses on you what you said would make sense.

    I'm not suggesting we completely remove any sense of threat when riding past hoards of enemies but how about something that makes sense so it doesn't feel like SE is just trolling us by being annoying?
    (1)
    Last edited by Elusana_Celah; 02-17-2015 at 12:59 PM. Reason: Misquote

  2. #42
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Avenger View Post
    My favorite irritating debuff (which I usually avoid in case it's not silenced and now he dies in a few seconds anyway) is Kurrea's sleep...
    My favourite one is Maahes's petrification with it's long duration
    (0)

  3. #43
    Player
    dioxideUniversa's Avatar
    Join Date
    Mar 2014
    Posts
    38
    Character
    Angela Moray
    World
    Mateus
    Main Class
    Marauder Lv 60
    Devs like wasting your time instead of giving you an incentive to stop and fight mobs.
    (1)

  4. #44
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Elusana_Celah View Post
    The system needs to be based on the actual threat the enemy has on you.
    The system is working as intended. If you can dismount and engage the enemy then do it?

    I don't think me running past a sylph in Sylphlands that happens to hit me with thunder and I get a heavy then I continue running with that heavy status and her still hitting me until aggro wears off and heavy wears off and I'm still near full health constitutes "danger".
    Because it's not dangerous. That's what i said.
    there's no danger.
    Please don't misquote me again.
    (0)

  5. #45
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by ChiiSoSeriouz View Post
    Please don't misquote me again.
    Oops I guess I did misread what you said to a point. My apologies as you did mention that there is no danger and I wrote my entire rebuttal in regards to my misinterpretation of your post. It was not my intention to misquote you I'm just blind lol. Still my original point still stands. If it serves no purpose other than to 'annoy you' then why is it a feature at all?
    (0)
    Last edited by Elusana_Celah; 02-17-2015 at 12:35 PM.

  6. #46
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    It's all good, we'll just have to agree to disagree, no hard feelings. Your viewpoint is definitely strong as many others agree with you on this.
    (0)

  7. #47
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Chek View Post
    Maybe they should make the enemies actually scary then so we swerve to avoid them, rather than just infuriatingly annoying and completely harmless. :-p
    Uuuuh, that'd make me MORE tempted to fire my Leroy Jenkins Macro and run right for it so I can say "Hey Guys I just totally PWNed that (Insert Giant Scarry Mob Here) Single Handedly!".
    (0)

  8. #48
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Watch, come 3.0, we'll be level 60 and those mobs won't bother us anymore. Next we can then complain why a bunch of level 60 mobs are attacking us when we have gear levels hitting 200.
    (0)

  9. #49
    Player
    Dreufo's Avatar
    Join Date
    Mar 2014
    Posts
    90
    Character
    Kildean Damask
    World
    Exodus
    Main Class
    Gladiator Lv 80
    If you are using Stoneskin and receive ZERO damage you should not be hit by the corresponding status ailment.

    Nuff' Said.
    (0)

  10. #50
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Watch, come 3.0, we'll be level 60 and those mobs won't bother us anymore. Next we can then complain why a bunch of level 60 mobs are attacking us when we have gear levels hitting 200.
    And with flying mounts? Bet we plummet to our deaths (get it? Heavy?) and have to respawn and make the trip all over again. Please look forward to it. >_>
    (0)

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