It's a mechanic lazily copied from WoW, designed to give the player a sense of danger when traveling past high level mobs. I've never once died to it, so chalk another one up to "we copied WoW because of sub numbers".... Is quite possibly the most annoying design decision in this game. I get it, you get hit on a mount, a slowdown must happen but hey if I unmount or I've literally outrun the thing and the aggro is long gone... 20 seconds of heavy and like 10-15 seconds still ticking away for no reason even if I unmount. You all know what I'm talking about. I really hope 3.0 brings out a better design direction when it comes to mounts because this current one is highly obnoxious.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

